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+/*
+ * Level.h
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOM_LEVEL_H_
+#define ZOOM_LEVEL_H_
+
+#include "BSPTree.h"
+
+#include <string>
+#include <map>
+#include <list>
+
+#include <boost/shared_ptr.hpp>
+#include <libxml/parser.h>
+#include <vmmlib/vector.hpp>
+
+namespace Zoom {
+
+class Level {
+ public:
+ static boost::shared_ptr<Level> loadLevel(const std::string &filename);
+
+ struct WallData : public BSPTree::TriangleData {
+ std::string texture;
+ };
+
+ struct Room {
+ std::string id;
+ std::list<BSPTree::TriangleRecord> walls;
+ };
+
+ const std::list<Room> &getRooms() const {
+ return rooms;
+ }
+
+ private:
+ std::list<Room> rooms;
+ std::map<std::string, unsigned> textures;
+
+ std::string name, description;
+ vmml::vec3f startPoint;
+
+ Level() {}
+
+ void loadLevelInfo(xmlNodePtr infoNode);
+ void loadRooms(xmlNodePtr roomsNode);
+ void loadRoom(xmlNodePtr roomNode);
+ void loadTextures(xmlNodePtr texturesNode);
+
+ static BSPTree::TriangleRecord loadWall(xmlNodePtr wallNode);
+ static vmml::vec3f loadVector(xmlNodePtr node);
+
+ static bool validateLevel(xmlDocPtr doc);
+};
+
+}
+
+#endif /* ZOOM_LEVEL_H_ */