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+/*
+ * Collision.h
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOM_COLLISION_H_
+#define ZOOM_COLLISION_H_
+
+#include "MathUtil.h"
+
+namespace Zoom {
+
+class Collision {
+ public:
+ static bool test(const Triangle &t, const MathUtil::Ray &ray, float *distance = 0);
+ static bool test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move);
+
+ private:
+ Collision();
+
+ static vmml::vec3f projectToEdge(const vmml::vec3f& p, const vmml::vec3f& v1, const vmml::vec3f& v2);
+ static vmml::vec3f projectToNearestEdge(const vmml::vec3f& p, const Triangle &t);
+};
+
+}
+
+#endif /* COLLISION_H_ */