diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/BSPTree.cpp | 42 | ||||
-rw-r--r-- | src/BSPTree.h | 21 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Game.h | 2 | ||||
-rw-r--r-- | src/Level.cpp | 26 | ||||
-rw-r--r-- | src/Level.h | 8 | ||||
-rw-r--r-- | src/Renderer.h | 27 | ||||
-rw-r--r-- | src/TriangleRecord.h | 58 |
8 files changed, 114 insertions, 71 deletions
diff --git a/src/BSPTree.cpp b/src/BSPTree.cpp index 91efb6d..7b23e79 100644 --- a/src/BSPTree.cpp +++ b/src/BSPTree.cpp @@ -24,18 +24,18 @@ namespace Zoom { void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const { for(int i = 0; i < 3; ++i) { - if(plane.contains(t.triangle.getVertex(i))) { - const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)}; + if(plane.contains(t.getTriangle().getVertex(i))) { + const vmml::vec3f *v[3] = {&t.getTriangle().getVertex(i), &t.getTriangle().getVertex((i+1)%3), &t.getTriangle().getVertex((i+2)%3)}; vmml::vec3f is = plane.intersection(*v[1], *v[2]-*v[1]); if(plane.isInFront(*v[1])) { - front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.triangle.getColor()), t.data)); - back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.triangle.getColor()), t.data)); + front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.getTriangle().getColor()), t.getData())); + back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.getTriangle().getColor()), t.getData())); } else { - back->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.triangle.getColor()), t.data)); - front->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.triangle.getColor()), t.data)); + back->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.getTriangle().getColor()), t.getData())); + front->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.getTriangle().getColor()), t.getData())); } return; @@ -43,7 +43,7 @@ void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *fron } for(int i = 0; i < 3; ++i) { - const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)}; + const vmml::vec3f *v[3] = {&t.getTriangle().getVertex(i), &t.getTriangle().getVertex((i+1)%3), &t.getTriangle().getVertex((i+2)%3)}; if((plane.isInFront(*v[0]) && plane.isBehind(*v[1]) && plane.isBehind(*v[2])) || (plane.isBehind(*v[0]) && plane.isInFront(*v[1]) && plane.isInFront(*v[2]))) { @@ -51,14 +51,14 @@ void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *fron vmml::vec3f is2 = plane.intersection(*v[0], *v[2]-*v[0]); if(plane.isInFront(*v[0])) { - front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.triangle.getColor()), t.data)); - back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.triangle.getColor()), t.data)); - back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.triangle.getColor()), t.data)); + front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.getTriangle().getColor()), t.getData())); + back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.getTriangle().getColor()), t.getData())); + back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.getTriangle().getColor()), t.getData())); } else { - back->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.triangle.getColor()), t.data)); - front->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.triangle.getColor()), t.data)); - front->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.triangle.getColor()), t.data)); + back->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.getTriangle().getColor()), t.getData())); + front->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.getTriangle().getColor()), t.getData())); + front->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.getTriangle().getColor()), t.getData())); } return; @@ -78,18 +78,18 @@ BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), bac std::list<TriangleRecord> front, back; for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - if(t->triangle.isDegenerate()) + if(t->getTriangle().isDegenerate()) continue; - if(plane.contains(t->triangle)) { + if(plane.contains(t->getTriangle())) { this->triangles.push_back(*t); continue; } - else if(plane.isInFront(t->triangle)) { + else if(plane.isInFront(t->getTriangle())) { front.push_back(*t); continue; } - else if(plane.isBehind(t->triangle)) { + else if(plane.isBehind(t->getTriangle())) { back.push_back(*t); continue; } @@ -131,7 +131,7 @@ vmml::vec3f BSPTree::findCenter(const std::list<TriangleRecord> &triangles) { vmml::vec3f v; for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - v += t->triangle.getCenter(); + v += t->getTriangle().getCenter(); } return v/triangles.size(); @@ -142,13 +142,13 @@ const Triangle* BSPTree::findNearestTriangle(const std::list<TriangleRecord> &tr float distanceSq; for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - if(t->triangle.isDegenerate()) + if(t->getTriangle().isDegenerate()) continue; - float d = t->triangle.getCenter().squared_distance(v); + float d = t->getTriangle().getCenter().squared_distance(v); if(!current || d < distanceSq) { - current = &t->triangle; + current = &t->getTriangle(); distanceSq = d; } } diff --git a/src/BSPTree.h b/src/BSPTree.h index e5015d0..de4f2c6 100644 --- a/src/BSPTree.h +++ b/src/BSPTree.h @@ -21,6 +21,7 @@ #define ZOOM_BSPTREE_H_ #include "Triangle.h" +#include "TriangleRecord.h" #include "MathUtil.h" #include <list> @@ -33,26 +34,6 @@ namespace Zoom { class BSPTree { public: - class TriangleData { - protected: - TriangleData() {} - - public: - virtual ~TriangleData() {} - }; - - struct TriangleRecord { - public: - TriangleRecord(Triangle triangle0, boost::shared_ptr<TriangleData> data0) - : triangle(triangle0), data(data0) {} - TriangleRecord(Triangle triangle0) : triangle(triangle0) {} - TriangleRecord() {} - - Triangle triangle; - boost::shared_ptr<TriangleData> data; - }; - - public: BSPTree(const std::list<TriangleRecord> &triangles); BSPTree(const BSPTree &tree) : frontTree(0), backTree(0) { diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6ec57fc..613e604 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -10,6 +10,7 @@ add_executable(zoom ShadowVolume.cpp ShadowVolume.h Texture.cpp Texture.h Triangle.h + TriangleRecord.h zoom.cpp ) target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES}) @@ -57,7 +57,7 @@ class Game { Renderer renderer; boost::shared_ptr<Level> level; - std::vector<BSPTree::TriangleRecord> triangles; + std::vector<TriangleRecord> triangles; vmml::vec3f playerPos; vmml::mat4f playerRotY; diff --git a/src/Level.cpp b/src/Level.cpp index 2867ab9..9b2aa78 100644 --- a/src/Level.cpp +++ b/src/Level.cpp @@ -53,14 +53,14 @@ boost::shared_ptr<Level> Level::loadLevel(const std::string &filename) { } for(std::list<Room>::iterator room = level->rooms.begin(); room != level->rooms.end(); ++room) { - for(std::list<BSPTree::TriangleRecord>::iterator wall = room->walls.begin(); wall != room->walls.end(); ++wall) { - boost::shared_ptr<WallData> wallData = boost::dynamic_pointer_cast<WallData>(wall->data); + for(std::list<TriangleRecord>::iterator wall = room->walls.begin(); wall != room->walls.end(); ++wall) { + boost::shared_ptr<WallData> wallData = boost::dynamic_pointer_cast<WallData>(wall->getData()); if(!wallData->texture.empty()) { std::map<std::string, unsigned>::iterator texture = level->textures.find(wallData->texture); if(texture != level->textures.end()) - wall->triangle.setTexture(texture->second); + wall->getTriangle().setTexture(texture->second); } } } @@ -149,11 +149,11 @@ void Level::loadTextures(xmlNodePtr texturesNode) { } } -BSPTree::TriangleRecord Level::loadWall(xmlNodePtr wallNode) { +TriangleRecord Level::loadWall(xmlNodePtr wallNode) { boost::shared_ptr<WallData> wallData(new WallData); - BSPTree::TriangleRecord wall; - wall.data = wallData; + TriangleRecord wall; + wall.setData(wallData); xmlChar *data = xmlGetProp(wallNode, (xmlChar*)"texture"); @@ -172,39 +172,39 @@ BSPTree::TriangleRecord Level::loadWall(xmlNodePtr wallNode) { if(++vertexNum > 2) break; - wall.triangle.setVertex(vertexNum, loadVector(node)); + wall.getTriangle().setVertex(vertexNum, loadVector(node)); } else if(!xmlStrcmp(node->name, (xmlChar*)"normal")) { if(vertexNum < 0) continue; - wall.triangle.setNormal(vertexNum, loadVector(node)); + wall.getTriangle().setNormal(vertexNum, loadVector(node)); } else if(!xmlStrcmp(node->name, (xmlChar*)"texcoords")) { if(vertexNum < 0) continue; data = xmlGetProp(node, (xmlChar*)"s"); if(data) { - wall.triangle.getTexCoords(vertexNum)[0] = atof((char*)data); + wall.getTriangle().getTexCoords(vertexNum)[0] = atof((char*)data); xmlFree(data); } data = xmlGetProp(node, (xmlChar*)"t"); if(data) { - wall.triangle.getTexCoords(vertexNum)[1] = atof((char*)data); + wall.getTriangle().getTexCoords(vertexNum)[1] = atof((char*)data); xmlFree(data); } } } - vmml::vec3f normal = wall.triangle.computeNormal(); + vmml::vec3f normal = wall.getTriangle().computeNormal(); if(normal.squared_length() > 0) { normal.normalize(); for(int i = 0; i < 3; ++i) { - if(wall.triangle.getNormal(i).squared_length() == 0) - wall.triangle.setNormal(i, normal); + if(wall.getTriangle().getNormal(i).squared_length() == 0) + wall.getTriangle().setNormal(i, normal); } } diff --git a/src/Level.h b/src/Level.h index 277b6e7..5e32aa1 100644 --- a/src/Level.h +++ b/src/Level.h @@ -20,7 +20,7 @@ #ifndef ZOOM_LEVEL_H_ #define ZOOM_LEVEL_H_ -#include "BSPTree.h" +#include "TriangleRecord.h" #include <string> #include <map> @@ -36,13 +36,13 @@ class Level { public: static boost::shared_ptr<Level> loadLevel(const std::string &filename); - struct WallData : public BSPTree::TriangleData { + struct WallData : public TriangleRecord::TriangleData { std::string texture; }; struct Room { std::string id; - std::list<BSPTree::TriangleRecord> walls; + std::list<TriangleRecord> walls; }; const std::list<Room> &getRooms() const { @@ -63,7 +63,7 @@ class Level { void loadRoom(xmlNodePtr roomNode); void loadTextures(xmlNodePtr texturesNode); - static BSPTree::TriangleRecord loadWall(xmlNodePtr wallNode); + static TriangleRecord loadWall(xmlNodePtr wallNode); static vmml::vec3f loadVector(xmlNodePtr node); static bool validateLevel(xmlDocPtr doc); diff --git a/src/Renderer.h b/src/Renderer.h index 8072158..a66504a 100644 --- a/src/Renderer.h +++ b/src/Renderer.h @@ -21,9 +21,11 @@ #define ZOOM_RENDERER_H_ #include "gl.h" -#include "BSPTree.h" + #include "Shader.h" #include "ShadowVolume.h" +#include "TriangleRecord.h" + #include <limits> @@ -43,7 +45,7 @@ class Renderer { // Create shadow volumes std::vector<ShadowVolume> shadowVolumes; for(typename T::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - shadowVolumes.push_back(ShadowVolume(t->triangle, lightPos)); + shadowVolumes.push_back(ShadowVolume(t->getTriangle(), lightPos)); } @@ -56,11 +58,11 @@ class Renderer { glStencilFunc(GL_ALWAYS, 0, std::numeric_limits<GLuint>::max()); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - useTexture(triangles.front().triangle.getTexture()); + useTexture(triangles.front().getTriangle().getTexture()); glBegin(GL_TRIANGLES); for(typename T::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - renderTriangle(t->triangle); + renderTriangle(t->getTriangle()); } glEnd(); @@ -71,7 +73,8 @@ class Renderer { glDepthMask(GL_FALSE); glCullFace(GL_FRONT); - glStencilOp(GL_KEEP, GL_INCR, GL_KEEP); + glDepthFunc(GL_GEQUAL); + glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); glBegin(GL_TRIANGLES); for(std::vector<ShadowVolume>::iterator v = shadowVolumes.begin(); v != shadowVolumes.end(); ++v) { @@ -80,7 +83,7 @@ class Renderer { glEnd(); glCullFace(GL_BACK); - glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); + glStencilOp(GL_KEEP, GL_KEEP, GL_DECR); glBegin(GL_TRIANGLES); for(std::vector<ShadowVolume>::iterator v = shadowVolumes.begin(); v != shadowVolumes.end(); ++v) { @@ -98,18 +101,18 @@ class Renderer { glStencilFunc(GL_EQUAL, 0, std::numeric_limits<GLuint>::max()); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - useTexture(triangles.front().triangle.getTexture()); + useTexture(triangles.front().getTriangle().getTexture()); glBegin(GL_TRIANGLES); for(typename T::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - renderTriangle(t->triangle); + renderTriangle(t->getTriangle()); } glEnd(); } struct TextureSorter { - bool operator() (const BSPTree::TriangleRecord &t1, const BSPTree::TriangleRecord &t2) { - return (t1.triangle.getTexture() < t2.triangle.getTexture()); + bool operator() (const TriangleRecord &t1, const TriangleRecord &t2) { + return (t1.getTriangle().getTexture() < t2.getTriangle().getTexture()); } }; @@ -122,8 +125,8 @@ class Renderer { public: RenderVisitor(Renderer *renderer0) : renderer(renderer0) {} - void operator() (const BSPTree::TriangleRecord &t) const { - renderer->renderTriangle(t.triangle); + void operator() (const TriangleRecord &t) const { + renderer->renderTriangle(t.getTriangle()); } private: diff --git a/src/TriangleRecord.h b/src/TriangleRecord.h new file mode 100644 index 0000000..13b3248 --- /dev/null +++ b/src/TriangleRecord.h @@ -0,0 +1,58 @@ +/* + * TriangleRecord.h + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ZOOM_TRIANGLERECORD_H_ +#define ZOOM_TRIANGLERECORD_H_ + +#include "Triangle.h" + +#include <boost/shared_ptr.hpp> + +namespace Zoom { + +class TriangleRecord { + public: + class TriangleData { + protected: + TriangleData() {} + + public: + virtual ~TriangleData() {} + }; + + TriangleRecord(const Triangle& triangle0, boost::shared_ptr<TriangleData> data0) + : triangle(triangle0), data(data0) {} + TriangleRecord(const Triangle& triangle0) : triangle(triangle0) {} + TriangleRecord() {} + + const Triangle& getTriangle() const {return triangle;} + Triangle& getTriangle() {return triangle;} + void setTriangle(const Triangle &t) {triangle = t;} + + boost::shared_ptr<TriangleData> getData() const {return data;} + void setData(boost::shared_ptr<TriangleData> d) {data = d;} + + private: + Triangle triangle; + boost::shared_ptr<TriangleData> data; +}; + +} + +#endif /* ZOOM_TRIANGLERECORD_H_ */ |