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/*
* Renderer.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOM_RENDERER_H_
#define ZOOM_RENDERER_H_
#include "BSPTree.h"
namespace Zoom {
class Renderer {
public:
Renderer() : lastTexture(0), renderVisitor(this) {}
void render(const BSPTree &tree);
void render(const std::list<BSPTree::TriangleRecord> &triangles);
private:
void renderTriangle(const Triangle &t);
class RenderVisitor {
public:
RenderVisitor(Renderer *renderer0) : renderer(renderer0) {}
void operator() (const BSPTree::TriangleRecord &t) const {
renderer->renderTriangle(t.triangle);
}
private:
Renderer *renderer;
};
unsigned lastTexture;
const RenderVisitor renderVisitor;
};
}
#endif /* ZOOM_RENDERER_H_ */
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