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/*
* Level.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOM_LEVEL_H_
#define ZOOM_LEVEL_H_
#include "TriangleRecord.h"
#include <string>
#include <map>
#include <list>
#include <boost/shared_ptr.hpp>
#include <libxml/parser.h>
#include <vmmlib/vector.hpp>
namespace Zoom {
class Level {
public:
static boost::shared_ptr<Level> loadLevel(const std::string &filename);
struct WallData : public TriangleRecord::TriangleData {
std::string texture;
};
struct Room {
std::string id;
std::list<TriangleRecord> walls;
};
const std::list<Room> &getRooms() const {
return rooms;
}
private:
std::list<Room> rooms;
std::map<std::string, unsigned> textures;
std::string name, description;
vmml::vec3f startPoint;
Level() {}
void loadLevelInfo(xmlNodePtr infoNode);
void loadRooms(xmlNodePtr roomsNode);
void loadRoom(xmlNodePtr roomNode);
void loadTextures(xmlNodePtr texturesNode);
static TriangleRecord loadWall(xmlNodePtr wallNode);
static vmml::vec3f loadVector(xmlNodePtr node);
static bool validateLevel(xmlDocPtr doc);
};
}
#endif /* ZOOM_LEVEL_H_ */
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