blob: 277b6e7642efb2d9bef7dba16ba29e7b431882eb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
/*
* Level.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOM_LEVEL_H_
#define ZOOM_LEVEL_H_
#include "BSPTree.h"
#include <string>
#include <map>
#include <list>
#include <boost/shared_ptr.hpp>
#include <libxml/parser.h>
#include <vmmlib/vector.hpp>
namespace Zoom {
class Level {
public:
static boost::shared_ptr<Level> loadLevel(const std::string &filename);
struct WallData : public BSPTree::TriangleData {
std::string texture;
};
struct Room {
std::string id;
std::list<BSPTree::TriangleRecord> walls;
};
const std::list<Room> &getRooms() const {
return rooms;
}
private:
std::list<Room> rooms;
std::map<std::string, unsigned> textures;
std::string name, description;
vmml::vec3f startPoint;
Level() {}
void loadLevelInfo(xmlNodePtr infoNode);
void loadRooms(xmlNodePtr roomsNode);
void loadRoom(xmlNodePtr roomNode);
void loadTextures(xmlNodePtr texturesNode);
static BSPTree::TriangleRecord loadWall(xmlNodePtr wallNode);
static vmml::vec3f loadVector(xmlNodePtr node);
static bool validateLevel(xmlDocPtr doc);
};
}
#endif /* ZOOM_LEVEL_H_ */
|