blob: 4a93cb8728a3c5ff8a1bfa9a189c355e94e4d8ca (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
/*
* MathUtil.cpp
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MathUtil.h"
#include <cmath>
namespace Zoom {
const float MathUtil::EPSILON = 1E-6;
vmml::vec3f MathUtil::Plane::intersection(const Ray &ray) const {
float r = (d - ray.getVertex().dot(normal))/ray.getDirection().dot(normal);
return ray.getVertex() + r*ray.getDirection();
}
vmml::mat4f MathUtil::perspective(float fovy, float aspect, float zNear) {
float f = 1/std::tan(fovy*M_PI/360);
vmml::mat4f ret(vmml::mat4f::ZERO);
ret[0][0] = f/aspect;
ret[1][1] = f;
ret[2][2] = EPSILON-1;
ret[2][3] = (EPSILON-2)*zNear;
ret[3][2] = -1;
return ret;
}
}
|