blob: e1fdde9fc46cae26056439a790ab3684fd482cdf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/*
* Shader.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOM_SHADER_H_
#define ZOOM_SHADER_H_
#include "gl.h"
#include <string>
#include <boost/shared_ptr.hpp>
namespace Zoom {
class Shader {
public:
static boost::shared_ptr<Shader> load(const std::string &vertexShader, const std::string &fragmentShader);
static void enable(boost::shared_ptr<Shader> shader) {
if(shader)
glUseProgramObjectARB(shader->handle);
else
glUseProgramObjectARB(0);
}
static void disable() {
enable(boost::shared_ptr<Shader>());
}
~Shader() {
glDeleteObjectARB(handle);
}
private:
static GLhandleARB loadShader(const std::string &name, GLenum type);
static void printInfoLog(GLhandleARB obj);
Shader(GLhandleARB handle0) : handle(handle0) {}
// Prevent shallow copy
Shader(const Shader &o);
Shader& operator=(const Shader &o);
GLhandleARB handle;
};
}
#endif /* ZOOM_SHADER_H_ */
|