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/*
* Texture.cpp
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Texture.h"
#include "gl.h"
#include <GL/glpng.h>
namespace Zoom {
std::map<std::string, unsigned> Texture::textures;
unsigned Texture::loadTexture(const std::string &name) {
std::map<std::string, unsigned>::iterator it = textures.find(name);
if(it != textures.end())
return it->second;
pngInfo info;
unsigned texture = pngBind(("tex/" + name).c_str(), PNG_NOMIPMAP, PNG_ALPHA, &info, GL_REPEAT, GL_LINEAR, GL_LINEAR);
if(texture) {
textures.insert(std::make_pair(name, texture));
}
return texture;
}
}
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