blob: fd078f3ce3373927a3f3c435a3c84a4e31e2dc98 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
/*
* Texture.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOM_TEXTURE_H_
#define ZOOM_TEXTURE_H_
#include <string>
#include <map>
namespace Zoom {
class Texture {
public:
static unsigned loadTexture(const std::string &name);
private:
Texture();
static std::map<std::string, unsigned> textures;
};
}
#endif /* ZOOM_TEXTURE_H_ */
|