diff options
author | neoraider <devnull@localhost> | 2007-06-12 19:19:01 +0200 |
---|---|---|
committer | neoraider <devnull@localhost> | 2007-06-12 19:19:01 +0200 |
commit | 8c91dab105029a31dc79e635f70b292783f9cc07 (patch) | |
tree | 5fe693ab5b7f19fde258d08ee25243ca072a3864 /levels | |
parent | ccd09c59d470c6a666d32b2ac54daa974313b74c (diff) | |
download | zoom-8c91dab105029a31dc79e635f70b292783f9cc07.tar zoom-8c91dab105029a31dc79e635f70b292783f9cc07.zip |
libzoom: Added gates to level loader;
zoom: Added gate to level; some Makefile.am changes
Diffstat (limited to 'levels')
-rw-r--r-- | levels/level.dtd | 13 | ||||
-rw-r--r-- | levels/level.lvl | bin | 825 -> 0 bytes | |||
-rw-r--r-- | levels/level.xml | 392 |
3 files changed, 403 insertions, 2 deletions
diff --git a/levels/level.dtd b/levels/level.dtd index 6b757f9..8ef0604 100644 --- a/levels/level.dtd +++ b/levels/level.dtd @@ -1,7 +1,8 @@ -<!ELEMENT level (info, rooms, textures)> +<!ELEMENT level (info, rooms, gates, textures)> <!ELEMENT info (name, desc, start)> <!ELEMENT rooms (room)*> +<!ELEMENT gates (gate)*> <!ELEMENT textures (texture)*> <!ELEMENT name (#PCDATA)> @@ -14,10 +15,18 @@ > <!ELEMENT room (triangle)*> +<!ATTLIST room + id ID #REQUIRED +> + +<!ELEMENT gate (triangle)*> +<!ATTLIST gate + room1 IDREF #REQUIRED + room2 IDREF #REQUIRED +> <!ELEMENT triangle (vertex, normal?, texcoords?, vertex, normal?, texcoords?, vertex, normal?, texcoords?)> <!ATTLIST triangle - type (wall|floor) #IMPLIED visible (true|false) "true" texture IDREF #IMPLIED > diff --git a/levels/level.lvl b/levels/level.lvl Binary files differdeleted file mode 100644 index b6c00da..0000000 --- a/levels/level.lvl +++ /dev/null diff --git a/levels/level.xml b/levels/level.xml new file mode 100644 index 0000000..0cbc92f --- /dev/null +++ b/levels/level.xml @@ -0,0 +1,392 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE level PUBLIC "-//libzoom//DTD level 0.1//EN" "level.dtd"> +<level> + <info> + <name>Test Level</name> + <desc>Just a simple test level.</desc> + <start x="0.0" y="0.0" z="0.0"/> + </info> + <rooms> + <room id="r0"> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="-2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="-2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="6.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="6.0" y="-2.0" z="-10.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-10.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="-10.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-10.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-10.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-10.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-10.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="6.0" y="-2.0" z="-10.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-10.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-10.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-10.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="-10.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-10.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-10.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-10.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="6.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-6.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="6.0" y="2.0" z="-10.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="6.0" y="-2.0" z="-6.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-10.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-10.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="6.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="6.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="6.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-6.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-6.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + </room> + <room id="r1"> + <triangle texture="t2"> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t2"> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="-2.0" z="2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="-2.0" y="-2.0" z="2.0"/> + <texcoords s="1.0" t="1.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="-2.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="-2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + <triangle texture="t1"> + <vertex x="-2.0" y="2.0" z="2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + </room> + </rooms> + <gates> + <gate room1="r0" room2="r1"> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="2.0" y="2.0" z="-2.0"/> + <texcoords s="1.0" t="0.0"/> + <vertex x="6.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + </triangle> + <triangle texture="t0"> + <vertex x="2.0" y="-2.0" z="-2.0"/> + <texcoords s="1.0" t="1.0"/> + <vertex x="6.0" y="2.0" z="-2.0"/> + <texcoords s="0.0" t="0.0"/> + <vertex x="6.0" y="-2.0" z="-2.0"/> + <texcoords s="0.0" t="1.0"/> + </triangle> + </gate> + </gates> + <textures> + <texture id="t0" name="green.png"/> + <texture id="t1" name="metallic2.png"/> + <texture id="t2" name="light.png"/> + </textures> +</level> |