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author | neoraider <devnull@localhost> | 2007-09-21 23:47:05 +0200 |
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committer | neoraider <devnull@localhost> | 2007-09-21 23:47:05 +0200 |
commit | 62e42408485e9e1b7e939925b650a4b2e90ecddb (patch) | |
tree | 9305aa0f7b2d79c35250939beca2c268dd61e23d /geometry.cpp | |
parent | 1bce1d8ad7c32ce7b6723a284842b6890cf5209f (diff) | |
download | zoomedit-62e42408485e9e1b7e939925b650a4b2e90ecddb.tar zoomedit-62e42408485e9e1b7e939925b650a4b2e90ecddb.zip |
zoomedit: Big transition Ciaro -> OpenGL, enormous speedup!
Diffstat (limited to 'geometry.cpp')
-rw-r--r-- | geometry.cpp | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/geometry.cpp b/geometry.cpp deleted file mode 100644 index 0967119..0000000 --- a/geometry.cpp +++ /dev/null @@ -1,80 +0,0 @@ -#include "geometry.h" - - -static void edgeVertex(Vertex *v, int edge, const Rectangle *rect) { - if(edge == EDGE_NONE) - edge = rect->edges(*v); - - if(edge & EDGE_LEFT) v->setX(rect->getVertex1().getX()); - else if(edge & EDGE_RIGHT) v->setX(rect->getVertex2().getX()); - - if(edge & EDGE_TOP) v->setY(rect->getVertex1().getY()); - else if(edge & EDGE_BOTTOM) v->setY(rect->getVertex2().getY()); -} - -static int simplifyVertex(Vertex *v, const Vertex *to, const Rectangle *rect) { - Line l(*v, *to); - int edge, edge2; - - - edge = rect->edges(*v); - if(edge == EDGE_NONE) return EDGE_NONE; - - edge2 = rect->intersects(l, v, edge); - if(edge2 != EDGE_NONE) return edge2; - - edgeVertex(v, edge, rect); - return edge; -} - -static void addSimplifiedLine(const Vertex *v1, const Vertex *v2, const Rectangle *rect, int last, Polygon *out) { - const Line d1(rect->getVertex1(), rect->getVertex2()); - const Line d2(rect->getVertex1().getX(), rect->getVertex2().getY(), rect->getVertex2().getX(), rect->getVertex1().getY()); - - Line l(*v1, *v2); - Vertex v, vi; - int edge1, edge2; - - - v = *v1; - if((edge1 = simplifyVertex(&v, v2, rect)) != EDGE_NONE) - out->push_back(v); - - v = *v2; - edge2 = simplifyVertex(&v, v1, rect); - - if(edge1 != EDGE_NONE && edge2 != EDGE_NONE && !(edge1 & edge2)) { - if(l.intersects(d1, &vi) == INTERSECTION_SEGMENT_LINE) { - edgeVertex(&vi, 0, rect); - out->push_back(vi); - } - else if(l.intersects(d1, &vi) == INTERSECTION_SEGMENT_LINE) { - edgeVertex(&vi, 0, rect); - out->push_back(vi); - } - } - - if(!last) - out->push_back(v); -} - -void simplifyPolygon(const Polygon *in, const Rectangle *rect, Polygon *out) { - Vertex v; - - if(in->empty()) return; - else if(in->size() == 1) { - out->push_back(in->front()); - return; - } - - v = in->front(); - simplifyVertex(&v, &in->back(), rect); - out->push_back(v); - - for(Polygon::const_iterator v2 = in->begin(); v2 != in->end(); v2++) { - Polygon::const_iterator v3 = v2+1; - if(v3 == in->end()) v3 = in->begin(); - - addSimplifiedLine(&*v2, &*v3, rect, (v3 == in->begin()), out); - } -} |