summaryrefslogtreecommitdiffstats
path: root/src/View
diff options
context:
space:
mode:
authorneoraider <devnull@localhost>2008-05-05 21:26:05 +0200
committerneoraider <devnull@localhost>2008-05-05 21:26:05 +0200
commit36d892d1f0f0a919e70f81abddaeb568f1f7625c (patch)
tree62216034393b75f992675105436b534d8b5f9bd1 /src/View
parent1d6f52984dfef698516ae3fef142c80c2029fc7b (diff)
downloadzoomedit-36d892d1f0f0a919e70f81abddaeb568f1f7625c.tar
zoomedit-36d892d1f0f0a919e70f81abddaeb568f1f7625c.zip
zoomedit:
* Use signals to inform RenderArea of view changes
Diffstat (limited to 'src/View')
-rw-r--r--src/View/MapView.cpp133
-rw-r--r--src/View/MapView.h29
-rw-r--r--src/View/TopView.cpp50
-rw-r--r--src/View/TopView.h24
-rw-r--r--src/View/View.h23
5 files changed, 158 insertions, 101 deletions
diff --git a/src/View/MapView.cpp b/src/View/MapView.cpp
index 5727c86..1d074bc 100644
--- a/src/View/MapView.cpp
+++ b/src/View/MapView.cpp
@@ -30,22 +30,51 @@
namespace ZoomEdit {
namespace View {
-void MapView::zoom(Gui::RenderArea*, int zoom, float, float) {
- if(!mainArea)
- return;
+void MapView::setMainView(TopView *mainView0) {
+ mainView = mainView0;
- TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
- if(!mainView)
+ if(mainViewUpdate)
+ mainViewUpdate.disconnect();
+
+ if(mainView)
+ mainViewUpdate = mainView->signalUpdate().connect(signalUpdate());
+}
+
+void MapView::init() {
+ glClearColor(0, 0, 0, 0);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POINT_SMOOTH);
+}
+
+void MapView::resize(float width, float height) {
+ if(width == viewWidth && height == viewHeight)
return;
- mainView->zoom(mainArea, zoom, 0, 0);
+ viewWidth = width; viewHeight = height;
+
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ if(width != 0 && height != 0)
+ glScalef(2.0f/width, -2.0f/height, 1);
+
+ signalUpdate().emit();
}
-void MapView::move(Gui::RenderArea*, float x, float y, unsigned int state) {
- if(!mainArea)
+void MapView::zoom(int zoom, float, float) {
+ if(!mainView)
return;
- TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
+ mainView->zoom(zoom, 0, 0);
+}
+
+void MapView::move(float x, float y, unsigned int state) {
if(!mainView)
return;
@@ -54,28 +83,20 @@ void MapView::move(Gui::RenderArea*, float x, float y, unsigned int state) {
mainView->setXCenter(mainView->getXCenter() - x/scale);
mainView->setYCenter(mainView->getYCenter() - y/scale);
-
- mainArea->queue_draw();
}
-void MapView::click(Gui::RenderArea *renderArea, float x, float y) {
- if(!mainArea)
- return;
-
- TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
+void MapView::click(float x, float y) {
if(!mainView)
return;
- mainView->setXCenter(xCenter + (x - renderArea->get_width()/2)/scale);
- mainView->setYCenter(yCenter + (y - renderArea->get_height()/2)/scale);
-
- mainArea->queue_draw();
+ mainView->setXCenter(xCenter + (x - viewWidth/2)/scale);
+ mainView->setYCenter(yCenter + (y - viewHeight/2)/scale);
}
-void MapView::render(Gui::RenderArea *renderArea) {
+void MapView::render() {
glClear(GL_COLOR_BUFFER_BIT);
- if(!level)
+ if(!mainView || !mainView->getLevel())
return;
float minX, maxX, minY, maxY;
@@ -87,7 +108,7 @@ void MapView::render(Gui::RenderArea *renderArea) {
if(width == 0 || height == 0)
return;
- scale = std::min(renderArea->get_width()/width, renderArea->get_height()/height)*0.75f;
+ scale = std::min(viewWidth/width, viewHeight/height)*0.75f;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@@ -95,44 +116,38 @@ void MapView::render(Gui::RenderArea *renderArea) {
glScalef(scale, scale, 1);
glTranslatef(-xCenter, -yCenter, 0);
- const std::list<Data::Room*> &rooms = level->getRooms();
+ const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
TopView::renderRoom(*room);
- if(mainArea) {
- TopView *mainView = dynamic_cast<TopView*>(mainArea->getView());
-
- if(mainView) {
- float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter();
- float mainScale = mainView->getScale();
-
- float mainWidth = mainArea->get_width()/mainScale, mainHeight = mainArea->get_height()/mainScale;
-
- glColor4f(0.7f, 0.7f, 0.7f, 0.3f);
-
- glBegin(GL_POLYGON);
-
- glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
- glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
- glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
- glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
-
- glEnd();
-
- glColor4f(0.7f, 0.7f, 0.7f, 0.7f);
- glLineWidth(1.0f);
-
- glBegin(GL_LINE_LOOP);
-
- glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
- glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
- glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
- glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
-
- glEnd();
- }
- }
+ float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter();
+ float mainScale = mainView->getScale();
+
+ float mainWidth = mainView->getWidth()/mainScale, mainHeight = mainView->getHeight()/mainScale;
+
+ glColor4f(0.7f, 0.7f, 0.7f, 0.3f);
+
+ glBegin(GL_POLYGON);
+
+ glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
+ glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
+ glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
+ glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
+
+ glEnd();
+
+ glColor4f(0.7f, 0.7f, 0.7f, 0.7f);
+ glLineWidth(1.0f);
+
+ glBegin(GL_LINE_LOOP);
+
+ glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2);
+ glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2);
+ glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2);
+ glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2);
+
+ glEnd();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
@@ -148,10 +163,10 @@ void MapView::getBounds(float *minX, float *maxX, float *minY, float *maxY) {
if(maxY)
*maxY = 0;
- if(!level)
+ if(!mainView || !mainView->getLevel())
return;
- const std::list<Data::Room*> &rooms = level->getRooms();
+ const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
const std::list<Data::Triangle*> &triangles = (*room)->getFloorTriangles();
diff --git a/src/View/MapView.h b/src/View/MapView.h
index 2fb0df4..e34cae5 100644
--- a/src/View/MapView.h
+++ b/src/View/MapView.h
@@ -21,6 +21,7 @@
#define ZOOMEDIT_VIEW_MAPVIEW_H_
#include "View.h"
+#include <sigc++/connection.h>
namespace ZoomEdit {
@@ -34,29 +35,33 @@ class TopView;
class MapView : public View {
private:
- Data::Level *level;
+ sigc::connection mainViewUpdate;
- Gui::RenderArea *mainArea;
+ float viewWidth, viewHeight;
+
+ TopView *mainView;
float scale, xCenter, yCenter;
void getBounds(float *minX, float *maxX, float *minY, float *maxY);
public:
- MapView(Gui::RenderArea *mainArea0 = 0, Data::Level *level0 = 0)
- : level(level0), mainArea(mainArea0), scale(1), xCenter(0), yCenter(0) {}
+ MapView(TopView *mainView0 = 0)
+ : mainView(0), scale(1), xCenter(0), yCenter(0) {
+ setMainView(mainView0);
+ }
- Data::Level* getLevel() {return level;}
- void setLevel(Data::Level *level0) {level = level0;}
+ TopView* getMainView() {return mainView;}
+ void setMainView(TopView *mainView0);
- Gui::RenderArea* getMainArea() {return mainArea;}
- void setMainArea(Gui::RenderArea *mainArea0) {mainArea = mainArea0;}
+ virtual void init();
+ virtual void resize(float width, float height);
- virtual void zoom(Gui::RenderArea*, int zoom, float, float);
- virtual void move(Gui::RenderArea*, float x, float y, unsigned int state);
- virtual void click(Gui::RenderArea *renderArea, float x, float y);
+ virtual void render();
- virtual void render(Gui::RenderArea *renderArea);
+ virtual void zoom(int zoom, float, float);
+ virtual void move(float x, float y, unsigned int state);
+ virtual void click(float x, float y);
};
}
diff --git a/src/View/TopView.cpp b/src/View/TopView.cpp
index 29fc242..9ce6039 100644
--- a/src/View/TopView.cpp
+++ b/src/View/TopView.cpp
@@ -58,12 +58,12 @@ bool TopView::Edge::operator<(const Edge &e) const {
return false;
}
-void TopView::drawGrid(Gui::RenderArea *renderArea) {
+void TopView::drawGrid() {
float depth = 1.25f + 0.04f*zoomLevel;
float depth2 = std::floor(depth);
float step = std::pow(0.1f, depth2);
- float width = renderArea->get_width()/scale;
- float height = renderArea->get_height()/scale;
+ float width = viewWidth/scale;
+ float height = viewHeight/scale;
float x1 = xCenter - width/2;
float x2 = xCenter + width/2;
@@ -140,7 +140,34 @@ void TopView::renderRoom(Data::Room *room) {
glEnd();
}
-void TopView::zoom(Gui::RenderArea *renderArea, int zoom, float x, float y) {
+void TopView::init() {
+ glClearColor(0, 0, 0, 0);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POINT_SMOOTH);
+}
+
+void TopView::resize(float width, float height) {
+ if(width == viewWidth && height == viewHeight)
+ return;
+
+ viewWidth = width; viewHeight = height;
+
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ if(width != 0 && height != 0)
+ glScalef(2.0f/width, -2.0f/height, 1);
+
+ signalUpdate().emit();
+}
+
+void TopView::zoom(int zoom, float x, float y) {
const float oldScale = scale;
zoomLevel = std::max(std::min(zoomLevel + zoom, 50), -100);
@@ -149,29 +176,29 @@ void TopView::zoom(Gui::RenderArea *renderArea, int zoom, float x, float y) {
xCenter += x*(1/oldScale - 1/scale);
yCenter += y*(1/oldScale - 1/scale);
- renderArea->queue_draw();
+ signalUpdate().emit();
}
-void TopView::move(Gui::RenderArea *renderArea, float x, float y, unsigned int state) {
+void TopView::move(float x, float y, unsigned int state) {
if(!(state & GDK_BUTTON3_MASK))
return;
xCenter += x/scale;
yCenter += y/scale;
- renderArea->queue_draw();
+ signalUpdate().emit();
}
-void TopView::render(Gui::RenderArea *renderArea) {
+void TopView::render() {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ glLoadIdentity();
glScalef(scale, scale, 1);
glTranslatef(-xCenter, -yCenter, 0);
- drawGrid(renderArea);
+ drawGrid();
if(!level)
return;
@@ -180,9 +207,6 @@ void TopView::render(Gui::RenderArea *renderArea) {
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room)
renderRoom(*room);
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
}
}
diff --git a/src/View/TopView.h b/src/View/TopView.h
index 1fa81ad..abbb77b 100644
--- a/src/View/TopView.h
+++ b/src/View/TopView.h
@@ -45,30 +45,38 @@ class TopView : public View {
Data::Level *level;
+ float viewWidth, viewHeight;
+
float xCenter, yCenter;
int zoomLevel;
float scale;
- void drawGrid(Gui::RenderArea *renderArea);
+ void drawGrid();
public:
- TopView(Data::Level *level0 = 0) : level(level0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {}
+ TopView(Data::Level *level0 = 0) : level(level0), viewWidth(0), viewHeight(0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {}
+
+ float getWidth() const {return viewWidth;}
+ float getHeight() const {return viewHeight;}
float getXCenter() const {return xCenter;}
- void setXCenter(float xCenter0) {xCenter = xCenter0;}
+ void setXCenter(float xCenter0) {xCenter = xCenter0; signalUpdate().emit();}
float getYCenter() const {return yCenter;}
- void setYCenter(float yCenter0) {yCenter = yCenter0;}
+ void setYCenter(float yCenter0) {yCenter = yCenter0; signalUpdate().emit();}
float getScale() const {return scale;}
Data::Level* getLevel() {return level;}
- void setLevel(Data::Level *level0) {level = level0;}
+ void setLevel(Data::Level *level0) {level = level0; signalUpdate().emit();}
+
+ virtual void init();
+ virtual void resize(float width, float height);
- virtual void zoom(Gui::RenderArea *renderArea, int zoom, float x, float y);
- virtual void move(Gui::RenderArea *renderArea, float x, float y, unsigned int state);
+ virtual void render();
- virtual void render(Gui::RenderArea *renderArea);
+ virtual void zoom(int zoom, float x, float y);
+ virtual void move(float x, float y, unsigned int state);
static void renderRoom(Data::Room *room);
};
diff --git a/src/View/View.h b/src/View/View.h
index 446a4f6..56e2542 100644
--- a/src/View/View.h
+++ b/src/View/View.h
@@ -20,23 +20,28 @@
#ifndef ZOOMEDIT_VIEW_VIEW_H_
#define ZOOMEDIT_VIEW_VIEW_H_
-namespace ZoomEdit {
-
-namespace Gui {
-class RenderArea;
-}
+#include <sigc++/signal.h>
+namespace ZoomEdit {
namespace View {
class View {
+ private:
+ sigc::signal<void> update;
+
public:
virtual ~View() {}
- virtual void render(Gui::RenderArea *renderArea) = 0;
+ virtual void init() = 0;
+ virtual void resize(float width, float height) = 0;
+
+ virtual void render() = 0;
+
+ virtual void zoom(int, float, float) {}
+ virtual void move(float, float, unsigned int) {}
+ virtual void click(float, float) {}
- virtual void zoom(Gui::RenderArea*, int, float, float) {}
- virtual void move(Gui::RenderArea*, float, float, unsigned int) {}
- virtual void click(Gui::RenderArea*, float, float) {}
+ sigc::signal<void> signalUpdate() const {return update;}
};
}