diff options
author | neoraider <devnull@localhost> | 2008-05-05 21:26:05 +0200 |
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committer | neoraider <devnull@localhost> | 2008-05-05 21:26:05 +0200 |
commit | 36d892d1f0f0a919e70f81abddaeb568f1f7625c (patch) | |
tree | 62216034393b75f992675105436b534d8b5f9bd1 /src/View | |
parent | 1d6f52984dfef698516ae3fef142c80c2029fc7b (diff) | |
download | zoomedit-36d892d1f0f0a919e70f81abddaeb568f1f7625c.tar zoomedit-36d892d1f0f0a919e70f81abddaeb568f1f7625c.zip |
zoomedit:
* Use signals to inform RenderArea of view changes
Diffstat (limited to 'src/View')
-rw-r--r-- | src/View/MapView.cpp | 133 | ||||
-rw-r--r-- | src/View/MapView.h | 29 | ||||
-rw-r--r-- | src/View/TopView.cpp | 50 | ||||
-rw-r--r-- | src/View/TopView.h | 24 | ||||
-rw-r--r-- | src/View/View.h | 23 |
5 files changed, 158 insertions, 101 deletions
diff --git a/src/View/MapView.cpp b/src/View/MapView.cpp index 5727c86..1d074bc 100644 --- a/src/View/MapView.cpp +++ b/src/View/MapView.cpp @@ -30,22 +30,51 @@ namespace ZoomEdit { namespace View { -void MapView::zoom(Gui::RenderArea*, int zoom, float, float) { - if(!mainArea) - return; +void MapView::setMainView(TopView *mainView0) { + mainView = mainView0; - TopView *mainView = dynamic_cast<TopView*>(mainArea->getView()); - if(!mainView) + if(mainViewUpdate) + mainViewUpdate.disconnect(); + + if(mainView) + mainViewUpdate = mainView->signalUpdate().connect(signalUpdate()); +} + +void MapView::init() { + glClearColor(0, 0, 0, 0); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + glEnable(GL_LINE_SMOOTH); + glEnable(GL_POINT_SMOOTH); +} + +void MapView::resize(float width, float height) { + if(width == viewWidth && height == viewHeight) return; - mainView->zoom(mainArea, zoom, 0, 0); + viewWidth = width; viewHeight = height; + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + if(width != 0 && height != 0) + glScalef(2.0f/width, -2.0f/height, 1); + + signalUpdate().emit(); } -void MapView::move(Gui::RenderArea*, float x, float y, unsigned int state) { - if(!mainArea) +void MapView::zoom(int zoom, float, float) { + if(!mainView) return; - TopView *mainView = dynamic_cast<TopView*>(mainArea->getView()); + mainView->zoom(zoom, 0, 0); +} + +void MapView::move(float x, float y, unsigned int state) { if(!mainView) return; @@ -54,28 +83,20 @@ void MapView::move(Gui::RenderArea*, float x, float y, unsigned int state) { mainView->setXCenter(mainView->getXCenter() - x/scale); mainView->setYCenter(mainView->getYCenter() - y/scale); - - mainArea->queue_draw(); } -void MapView::click(Gui::RenderArea *renderArea, float x, float y) { - if(!mainArea) - return; - - TopView *mainView = dynamic_cast<TopView*>(mainArea->getView()); +void MapView::click(float x, float y) { if(!mainView) return; - mainView->setXCenter(xCenter + (x - renderArea->get_width()/2)/scale); - mainView->setYCenter(yCenter + (y - renderArea->get_height()/2)/scale); - - mainArea->queue_draw(); + mainView->setXCenter(xCenter + (x - viewWidth/2)/scale); + mainView->setYCenter(yCenter + (y - viewHeight/2)/scale); } -void MapView::render(Gui::RenderArea *renderArea) { +void MapView::render() { glClear(GL_COLOR_BUFFER_BIT); - if(!level) + if(!mainView || !mainView->getLevel()) return; float minX, maxX, minY, maxY; @@ -87,7 +108,7 @@ void MapView::render(Gui::RenderArea *renderArea) { if(width == 0 || height == 0) return; - scale = std::min(renderArea->get_width()/width, renderArea->get_height()/height)*0.75f; + scale = std::min(viewWidth/width, viewHeight/height)*0.75f; glMatrixMode(GL_MODELVIEW); glPushMatrix(); @@ -95,44 +116,38 @@ void MapView::render(Gui::RenderArea *renderArea) { glScalef(scale, scale, 1); glTranslatef(-xCenter, -yCenter, 0); - const std::list<Data::Room*> &rooms = level->getRooms(); + const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms(); for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) TopView::renderRoom(*room); - if(mainArea) { - TopView *mainView = dynamic_cast<TopView*>(mainArea->getView()); - - if(mainView) { - float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter(); - float mainScale = mainView->getScale(); - - float mainWidth = mainArea->get_width()/mainScale, mainHeight = mainArea->get_height()/mainScale; - - glColor4f(0.7f, 0.7f, 0.7f, 0.3f); - - glBegin(GL_POLYGON); - - glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2); - glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2); - glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2); - glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2); - - glEnd(); - - glColor4f(0.7f, 0.7f, 0.7f, 0.7f); - glLineWidth(1.0f); - - glBegin(GL_LINE_LOOP); - - glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2); - glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2); - glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2); - glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2); - - glEnd(); - } - } + float mainXCenter = mainView->getXCenter(), mainYCenter = mainView->getYCenter(); + float mainScale = mainView->getScale(); + + float mainWidth = mainView->getWidth()/mainScale, mainHeight = mainView->getHeight()/mainScale; + + glColor4f(0.7f, 0.7f, 0.7f, 0.3f); + + glBegin(GL_POLYGON); + + glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2); + glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2); + glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2); + glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2); + + glEnd(); + + glColor4f(0.7f, 0.7f, 0.7f, 0.7f); + glLineWidth(1.0f); + + glBegin(GL_LINE_LOOP); + + glVertex2f(mainXCenter-mainWidth/2, mainYCenter-mainHeight/2); + glVertex2f(mainXCenter+mainWidth/2, mainYCenter-mainHeight/2); + glVertex2f(mainXCenter+mainWidth/2, mainYCenter+mainHeight/2); + glVertex2f(mainXCenter-mainWidth/2, mainYCenter+mainHeight/2); + + glEnd(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); @@ -148,10 +163,10 @@ void MapView::getBounds(float *minX, float *maxX, float *minY, float *maxY) { if(maxY) *maxY = 0; - if(!level) + if(!mainView || !mainView->getLevel()) return; - const std::list<Data::Room*> &rooms = level->getRooms(); + const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms(); for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) { const std::list<Data::Triangle*> &triangles = (*room)->getFloorTriangles(); diff --git a/src/View/MapView.h b/src/View/MapView.h index 2fb0df4..e34cae5 100644 --- a/src/View/MapView.h +++ b/src/View/MapView.h @@ -21,6 +21,7 @@ #define ZOOMEDIT_VIEW_MAPVIEW_H_ #include "View.h" +#include <sigc++/connection.h> namespace ZoomEdit { @@ -34,29 +35,33 @@ class TopView; class MapView : public View { private: - Data::Level *level; + sigc::connection mainViewUpdate; - Gui::RenderArea *mainArea; + float viewWidth, viewHeight; + + TopView *mainView; float scale, xCenter, yCenter; void getBounds(float *minX, float *maxX, float *minY, float *maxY); public: - MapView(Gui::RenderArea *mainArea0 = 0, Data::Level *level0 = 0) - : level(level0), mainArea(mainArea0), scale(1), xCenter(0), yCenter(0) {} + MapView(TopView *mainView0 = 0) + : mainView(0), scale(1), xCenter(0), yCenter(0) { + setMainView(mainView0); + } - Data::Level* getLevel() {return level;} - void setLevel(Data::Level *level0) {level = level0;} + TopView* getMainView() {return mainView;} + void setMainView(TopView *mainView0); - Gui::RenderArea* getMainArea() {return mainArea;} - void setMainArea(Gui::RenderArea *mainArea0) {mainArea = mainArea0;} + virtual void init(); + virtual void resize(float width, float height); - virtual void zoom(Gui::RenderArea*, int zoom, float, float); - virtual void move(Gui::RenderArea*, float x, float y, unsigned int state); - virtual void click(Gui::RenderArea *renderArea, float x, float y); + virtual void render(); - virtual void render(Gui::RenderArea *renderArea); + virtual void zoom(int zoom, float, float); + virtual void move(float x, float y, unsigned int state); + virtual void click(float x, float y); }; } diff --git a/src/View/TopView.cpp b/src/View/TopView.cpp index 29fc242..9ce6039 100644 --- a/src/View/TopView.cpp +++ b/src/View/TopView.cpp @@ -58,12 +58,12 @@ bool TopView::Edge::operator<(const Edge &e) const { return false; } -void TopView::drawGrid(Gui::RenderArea *renderArea) { +void TopView::drawGrid() { float depth = 1.25f + 0.04f*zoomLevel; float depth2 = std::floor(depth); float step = std::pow(0.1f, depth2); - float width = renderArea->get_width()/scale; - float height = renderArea->get_height()/scale; + float width = viewWidth/scale; + float height = viewHeight/scale; float x1 = xCenter - width/2; float x2 = xCenter + width/2; @@ -140,7 +140,34 @@ void TopView::renderRoom(Data::Room *room) { glEnd(); } -void TopView::zoom(Gui::RenderArea *renderArea, int zoom, float x, float y) { +void TopView::init() { + glClearColor(0, 0, 0, 0); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + glEnable(GL_LINE_SMOOTH); + glEnable(GL_POINT_SMOOTH); +} + +void TopView::resize(float width, float height) { + if(width == viewWidth && height == viewHeight) + return; + + viewWidth = width; viewHeight = height; + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + if(width != 0 && height != 0) + glScalef(2.0f/width, -2.0f/height, 1); + + signalUpdate().emit(); +} + +void TopView::zoom(int zoom, float x, float y) { const float oldScale = scale; zoomLevel = std::max(std::min(zoomLevel + zoom, 50), -100); @@ -149,29 +176,29 @@ void TopView::zoom(Gui::RenderArea *renderArea, int zoom, float x, float y) { xCenter += x*(1/oldScale - 1/scale); yCenter += y*(1/oldScale - 1/scale); - renderArea->queue_draw(); + signalUpdate().emit(); } -void TopView::move(Gui::RenderArea *renderArea, float x, float y, unsigned int state) { +void TopView::move(float x, float y, unsigned int state) { if(!(state & GDK_BUTTON3_MASK)) return; xCenter += x/scale; yCenter += y/scale; - renderArea->queue_draw(); + signalUpdate().emit(); } -void TopView::render(Gui::RenderArea *renderArea) { +void TopView::render() { glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + glLoadIdentity(); glScalef(scale, scale, 1); glTranslatef(-xCenter, -yCenter, 0); - drawGrid(renderArea); + drawGrid(); if(!level) return; @@ -180,9 +207,6 @@ void TopView::render(Gui::RenderArea *renderArea) { for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) renderRoom(*room); - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); } } diff --git a/src/View/TopView.h b/src/View/TopView.h index 1fa81ad..abbb77b 100644 --- a/src/View/TopView.h +++ b/src/View/TopView.h @@ -45,30 +45,38 @@ class TopView : public View { Data::Level *level; + float viewWidth, viewHeight; + float xCenter, yCenter; int zoomLevel; float scale; - void drawGrid(Gui::RenderArea *renderArea); + void drawGrid(); public: - TopView(Data::Level *level0 = 0) : level(level0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {} + TopView(Data::Level *level0 = 0) : level(level0), viewWidth(0), viewHeight(0), xCenter(0), yCenter(0), zoomLevel(0), scale(100) {} + + float getWidth() const {return viewWidth;} + float getHeight() const {return viewHeight;} float getXCenter() const {return xCenter;} - void setXCenter(float xCenter0) {xCenter = xCenter0;} + void setXCenter(float xCenter0) {xCenter = xCenter0; signalUpdate().emit();} float getYCenter() const {return yCenter;} - void setYCenter(float yCenter0) {yCenter = yCenter0;} + void setYCenter(float yCenter0) {yCenter = yCenter0; signalUpdate().emit();} float getScale() const {return scale;} Data::Level* getLevel() {return level;} - void setLevel(Data::Level *level0) {level = level0;} + void setLevel(Data::Level *level0) {level = level0; signalUpdate().emit();} + + virtual void init(); + virtual void resize(float width, float height); - virtual void zoom(Gui::RenderArea *renderArea, int zoom, float x, float y); - virtual void move(Gui::RenderArea *renderArea, float x, float y, unsigned int state); + virtual void render(); - virtual void render(Gui::RenderArea *renderArea); + virtual void zoom(int zoom, float x, float y); + virtual void move(float x, float y, unsigned int state); static void renderRoom(Data::Room *room); }; diff --git a/src/View/View.h b/src/View/View.h index 446a4f6..56e2542 100644 --- a/src/View/View.h +++ b/src/View/View.h @@ -20,23 +20,28 @@ #ifndef ZOOMEDIT_VIEW_VIEW_H_ #define ZOOMEDIT_VIEW_VIEW_H_ -namespace ZoomEdit { - -namespace Gui { -class RenderArea; -} +#include <sigc++/signal.h> +namespace ZoomEdit { namespace View { class View { + private: + sigc::signal<void> update; + public: virtual ~View() {} - virtual void render(Gui::RenderArea *renderArea) = 0; + virtual void init() = 0; + virtual void resize(float width, float height) = 0; + + virtual void render() = 0; + + virtual void zoom(int, float, float) {} + virtual void move(float, float, unsigned int) {} + virtual void click(float, float) {} - virtual void zoom(Gui::RenderArea*, int, float, float) {} - virtual void move(Gui::RenderArea*, float, float, unsigned int) {} - virtual void click(Gui::RenderArea*, float, float) {} + sigc::signal<void> signalUpdate() const {return update;} }; } |