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-rw-r--r--Renderer.cpp255
1 files changed, 0 insertions, 255 deletions
diff --git a/Renderer.cpp b/Renderer.cpp
deleted file mode 100644
index 7255a4a..0000000
--- a/Renderer.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-#include "Renderer.h"
-#include "PlayerStart.h"
-#include <GL/gl.h>
-
-
-void Renderer::drawGrid(const Rectangle &rect, float scale) {
- float depth = log10f(scale)-0.75f;
- float depth2 = floorf(depth);
- float step = powf(0.1f, depth2);
- float f;
- int i;
- float x1 = rect.getVertex1().getX(), y1 = rect.getVertex1().getY();
- float x2 = rect.getVertex2().getX(), y2 = rect.getVertex2().getY();
-
-
- glBegin(GL_LINES);
-
- for(i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) {
- f = fminf(0.4f*(depth-depth2+i), 0.5f);
- glColor3f(f, f, f);
-
- for(f = x1 - fmodf(x1, step) - step; f <= x2; f+=step) {
- glVertex2f(f, y1);
- glVertex2f(f, y2);
- }
-
- for(f = y1 - fmodf(y1, step) - step; f <= y2; f+=step) {
- glVertex2f(x1, f);
- glVertex2f(x2, f);
- }
-
- step *= 10;
- }
-
- glEnd();
-}
-
-void Renderer::fillPolygon(const Polygon &polygon) {
- std::vector<Triangle> triangles;
-
- polygon.triangulate(triangles);
-
- glBegin(GL_TRIANGLES);
-
- for(std::vector<Triangle>::iterator t = triangles.begin(); t != triangles.end(); t++) {
- glVertex2f(t->getVertexA().getX(), t->getVertexA().getY());
- glVertex2f(t->getVertexB().getX(), t->getVertexB().getY());
- glVertex2f(t->getVertexC().getX(), t->getVertexC().getY());
- }
-
- glEnd();
-}
-
-void Renderer::drawPolygon(const Polygon &polygon) {
- glBegin(GL_LINE_LOOP);
-
- for(Polygon::const_iterator vertex = polygon.begin(); vertex != polygon.end(); vertex++)
- glVertex2f(vertex->getX(), vertex->getY());
-
- glEnd();
-}
-
-void Renderer::drawCircle(const Vertex &m, float r, int n) {
- glBegin(GL_LINE_LOOP);
-
- for(int i = 0; i < n; i++)
- glVertex2f(m.getX()+r*cosf(2*M_PI*i/n), m.getY()+r*sinf(2*M_PI*i/n));
-
- glEnd();
-}
-
-void Renderer::drawCircleDotted(const Vertex &m, float r, int n, int d, float rot) {
- glBegin(GL_LINES);
-
- for(int i = 0; i < n; i++) {
- if(2*d*(i%(n/d)) >= n)
- continue;
-
- glVertex2f(m.getX()+r*cosf(rot+2*M_PI*i/n), m.getY()+r*sinf(rot+2*M_PI*i/n));
- glVertex2f(m.getX()+r*cosf(rot+2*M_PI*(i+1)/n), m.getY()+r*sinf(rot+2*M_PI*(i+1)/n));
- }
-
- glEnd();
-}
-
-void Renderer::fillCircle(const Vertex &m, float r, int n) {
- glBegin(GL_POLYGON);
-
- for(int i = 0; i < n; i++)
- glVertex2f(m.getX()+r*cosf(2*M_PI*i/n), m.getY()+r*sinf(2*M_PI*i/n));
-
- glEnd();
-}
-
-void Renderer::drawCross(const Vertex &m, float r) {
- glBegin(GL_LINES);
-
- glVertex2f(m.getX()-r*M_SQRT1_2, m.getY()-r*M_SQRT1_2);
- glVertex2f(m.getX()+r*M_SQRT1_2, m.getY()+r*M_SQRT1_2);
-
- glVertex2f(m.getX()+r*M_SQRT1_2, m.getY()-r*M_SQRT1_2);
- glVertex2f(m.getX()-r*M_SQRT1_2, m.getY()+r*M_SQRT1_2);
-
- glEnd();
-}
-
-void Renderer::renderObject(const LevelObject &object, bool selected, bool hovered, float scale) {
- if(object.isOfType("LevelVertex"))
- renderLevelVertex(*(LevelVertex*)&object, selected, hovered, scale);
- else if(object.isOfType("LevelEdge"))
- renderLevelEdge(*(LevelEdge*)&object, selected, hovered, scale);
- else if(object.isOfType("Room"))
- renderRoom(*(Room*)&object, selected, hovered, scale);
- else if(object.isOfType("PlayerStart"))
- renderPlayerStart(*(PlayerStart*)&object, selected, hovered, scale);
- else if(object.isOfType("Portal"))
- renderPortal(*(Portal*)&object, selected, hovered, scale);
-}
-
-void Renderer::renderLevelVertex(const LevelVertex &vertex, bool selected, bool hovered, float scale) {
- if(!selected && !hovered) return;
-
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
- fillCircle(*vertex, 3.5f/scale, 16);
-
- glLineWidth(1.0f);
- if(hovered)
- glColor4f(1.0f, 0.9f, 0.0f, 0.9f);
- else
- glColor4f(1.0f, 0.7f, 0.0f, 0.9f);
- drawCircle(*vertex, 3.5f/scale, 16);
-}
-
-void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool hovered, float scale) {
- if(selected) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
- glLineWidth(2.0f);
- }
- else if(hovered) {
- glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
- glLineWidth(2.0f);
- }
- else
- return;
-
- glBegin(GL_LINES);
-
- glVertex2f(edge->getVertex1()->getX(), edge->getVertex1()->getY());
- glVertex2f(edge->getVertex2()->getX(), edge->getVertex2()->getY());
-
- glEnd();
-}
-
-void Renderer::renderRoom(const Room &room, bool selected, bool hovered, float scale) {
- if(selected)
- glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
- else
- glColor4f(0.0f, 0.7f, 1.0f, 0.3f);
-
- fillPolygon(room.getPolygon());
-
- if(selected) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
- glLineWidth(2.0f);
- }
- else if(hovered) {
- glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
- glLineWidth(2.0f);
- }
- else {
- glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
- glLineWidth(1.0f);
- }
-
- glBegin(GL_LINES);
-
- for(size_t i = 0; i < room.getEdgeCount(); i++) {
- const Edge *edge = room.getEdge(i);
- glVertex2f(edge->getVertex1()->getX(), edge->getVertex1()->getY());
- glVertex2f(edge->getVertex2()->getX(), edge->getVertex2()->getY());
- }
-
- glEnd();
-}
-
-void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale) {
- if(selected) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
- glLineWidth(2.0f);
- }
- else if(hovered) {
- glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
- glLineWidth(2.0f);
- }
- else {
- glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
- glLineWidth(1.0f);
- }
- drawCircle(Vertex(start.getX(), start.getZ()), 0.3f);
-
- glLineWidth(2.0f);
- glColor4f(1.0f, 1.0f, 1.0f, 0.7f);
- drawCross(Vertex(start.getX(), start.getZ()), 0.5f/sqrtf(scale));
-}
-
-void Renderer::renderPortal(const Portal &portal, bool selected, bool hovered, float scale) {
- if(selected) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
- glLineWidth(2.0f);
- }
- else if(hovered) {
- glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
- glLineWidth(2.0f);
- }
- else {
- glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
- glLineWidth(1.0f);
- }
-
- float s = sinf(portal.getOrientation());
- float c = cosf(portal.getOrientation());
- float x = portal.getWidth()/2*c;
- float y = portal.getWidth()/2*s;
- float ts = portal.getThickness()/2*s;
- float tc = portal.getThickness()/2*c;
-
- glBegin(GL_LINES);
-
- glVertex2f(portal.getPosition().getX()-x+ts, portal.getPosition().getY()-y-tc);
- glVertex2f(portal.getPosition().getX()-x-ts, portal.getPosition().getY()-y+tc);
-
- glVertex2f(portal.getPosition().getX()+x+ts, portal.getPosition().getY()+y-tc);
- glVertex2f(portal.getPosition().getX()+x-ts, portal.getPosition().getY()+y+tc);
-
- glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
-
- glVertex2f(portal.getPosition().getX()-x, portal.getPosition().getY()-y);
- glVertex2f(portal.getPosition().getX()+x, portal.getPosition().getY()+y);
-
- glEnd();
-}
-
-void Renderer::render(const Level &level, const Rectangle &rect, float scale) {
- glClear(GL_COLOR_BUFFER_BIT);
-
- glLineWidth(1.0f);
- glPointSize(10.0f);
-
- drawGrid(rect, scale);
-
- for(Level::const_iterator object = level.begin(); object != level.end(); object++) {
- renderObject(**object, (&**object == editManager->getSelectedObject()),
- (&**object == editManager->getHoveredObject()), scale);
- }
-}