summaryrefslogtreecommitdiffstats
path: root/Renderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Renderer.cpp')
-rw-r--r--Renderer.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/Renderer.cpp b/Renderer.cpp
index c95779a..40150df 100644
--- a/Renderer.cpp
+++ b/Renderer.cpp
@@ -104,39 +104,39 @@ void Renderer::drawCross(const Vertex &m, float r) {
glEnd();
}
-void Renderer::renderObject(const LevelObject &object, bool selected, bool highlighted, float scale) {
+void Renderer::renderObject(const LevelObject &object, bool selected, bool hovered, float scale) {
if(object.isOfType("LevelVertex"))
- renderLevelVertex(*(LevelVertex*)&object, selected, highlighted, scale);
+ renderLevelVertex(*(LevelVertex*)&object, selected, hovered, scale);
else if(object.isOfType("LevelEdge"))
- renderLevelEdge(*(LevelEdge*)&object, selected, highlighted, scale);
+ renderLevelEdge(*(LevelEdge*)&object, selected, hovered, scale);
else if(object.isOfType("Room"))
- renderRoom(*(Room*)&object, selected, highlighted, scale);
+ renderRoom(*(Room*)&object, selected, hovered, scale);
else if(object.isOfType("PlayerStart"))
- renderPlayerStart(*(PlayerStart*)&object, selected, highlighted, scale);
+ renderPlayerStart(*(PlayerStart*)&object, selected, hovered, scale);
else if(object.isOfType("Portal"))
- renderPortal(*(Portal*)&object, selected, highlighted, scale);
+ renderPortal(*(Portal*)&object, selected, hovered, scale);
}
-void Renderer::renderLevelVertex(const LevelVertex &vertex, bool selected, bool highlighted, float scale) {
- if(!selected && !highlighted) return;
+void Renderer::renderLevelVertex(const LevelVertex &vertex, bool selected, bool hovered, float scale) {
+ if(!selected && !hovered) return;
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
fillCircle(*vertex, 3.5f/scale, 16);
glLineWidth(1.0f);
- if(highlighted)
+ if(hovered)
glColor4f(1.0f, 0.9f, 0.0f, 0.9f);
else
glColor4f(1.0f, 0.7f, 0.0f, 0.9f);
drawCircle(*vertex, 3.5f/scale, 16);
}
-void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool highlighted, float scale) {
+void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool hovered, float scale) {
if(selected) {
glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
glLineWidth(2.0f);
}
- else if(highlighted) {
+ else if(hovered) {
glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
glLineWidth(2.0f);
}
@@ -151,7 +151,7 @@ void Renderer::renderLevelEdge(const LevelEdge &edge, bool selected, bool highli
glEnd();
}
-void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, float scale) {
+void Renderer::renderRoom(const Room &room, bool selected, bool hovered, float scale) {
if(selected)
glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
else
@@ -163,7 +163,7 @@ void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, flo
glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
glLineWidth(2.0f);
}
- else if(highlighted) {
+ else if(hovered) {
glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
glLineWidth(2.0f);
}
@@ -175,12 +175,12 @@ void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, flo
drawPolygon(room.getPolygon());
}
-void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale) {
+void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale) {
if(selected) {
glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
glLineWidth(2.0f);
}
- else if(highlighted) {
+ else if(hovered) {
glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
glLineWidth(2.0f);
}
@@ -195,12 +195,12 @@ void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool h
drawCross(Vertex(start.getX(), start.getZ()), 0.5f/sqrtf(scale));
}
-void Renderer::renderPortal(const Portal &portal, bool selected, bool highlighted, float scale) {
+void Renderer::renderPortal(const Portal &portal, bool selected, bool hovered, float scale) {
if(selected) {
glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
glLineWidth(2.0f);
}
- else if(highlighted) {
+ else if(hovered) {
glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
glLineWidth(2.0f);
}
@@ -242,6 +242,6 @@ void Renderer::render(const Level &level, const Rectangle &rect, float scale) {
for(Level::const_iterator object = level.begin(); object != level.end(); object++) {
renderObject(**object, (&**object == editManager->getSelectedObject()),
- (&**object == editManager->getHighlightedObject()), scale);
+ (&**object == editManager->getHoveredObject()), scale);
}
}