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-rw-r--r--src/Data/Vector.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/Data/Vector.cpp b/src/Data/Vector.cpp
deleted file mode 100644
index 8677fd1..0000000
--- a/src/Data/Vector.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Vector.cpp
- *
- * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
- *
- * This program is free software: you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Vector.h"
-#include <cmath>
-
-namespace ZoomEdit {
-namespace Data {
-
-float Vector::lengthSq() const {
- return x*x + y*y + z*z;
-}
-
-float Vector::length() const {
- return std::sqrt(lengthSq());
-}
-
-Vector Vector::operator+(const Vector &v) const {
- return Vector(x + v.x, y + v.y, z + v.z);
-}
-
-Vector Vector::operator-(const Vector &v) const {
- return Vector(x - v.x, y - v.y, z - v.z);
-}
-
-float Vector::operator*(const Vector &v) const {
- return (x*v.x + y*v.y + z*v.z);
-}
-
-Vector Vector::operator*(float f) const {
- return Vector(x*f, y*f, z*f);
-}
-
-Vector Vector::operator/(float f) const {
- return Vector(x/f, y/f, z/f);
-}
-
-Vector Vector::operator%(const Vector &v) const {
- return Vector(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x);
-}
-
-Vector& Vector::operator+=(const Vector &v) {
- x += v.x;
- y += v.y;
- z += v.z;
-
- return *this;
-}
-
-Vector& Vector::operator-=(const Vector &v) {
- x -= v.x;
- y -= v.y;
- z -= v.z;
-
- return *this;
-}
-
-Vector& Vector::operator*=(float f) {
- x *= f;
- y *= f;
- z *= f;
-
- return *this;
-}
-
-Vector& Vector::operator/=(float f) {
- x /= f;
- y /= f;
- z /= f;
-
- return *this;
-}
-
-Vector& Vector::operator%=(const Vector &v) {
- *this = *this % v;
- return *this;
-}
-
-}
-}