diff options
Diffstat (limited to 'src/Data/Vector.cpp')
-rw-r--r-- | src/Data/Vector.cpp | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/src/Data/Vector.cpp b/src/Data/Vector.cpp deleted file mode 100644 index 8677fd1..0000000 --- a/src/Data/Vector.cpp +++ /dev/null @@ -1,96 +0,0 @@ -/* - * Vector.cpp - * - * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de> - * - * This program is free software: you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Vector.h" -#include <cmath> - -namespace ZoomEdit { -namespace Data { - -float Vector::lengthSq() const { - return x*x + y*y + z*z; -} - -float Vector::length() const { - return std::sqrt(lengthSq()); -} - -Vector Vector::operator+(const Vector &v) const { - return Vector(x + v.x, y + v.y, z + v.z); -} - -Vector Vector::operator-(const Vector &v) const { - return Vector(x - v.x, y - v.y, z - v.z); -} - -float Vector::operator*(const Vector &v) const { - return (x*v.x + y*v.y + z*v.z); -} - -Vector Vector::operator*(float f) const { - return Vector(x*f, y*f, z*f); -} - -Vector Vector::operator/(float f) const { - return Vector(x/f, y/f, z/f); -} - -Vector Vector::operator%(const Vector &v) const { - return Vector(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); -} - -Vector& Vector::operator+=(const Vector &v) { - x += v.x; - y += v.y; - z += v.z; - - return *this; -} - -Vector& Vector::operator-=(const Vector &v) { - x -= v.x; - y -= v.y; - z -= v.z; - - return *this; -} - -Vector& Vector::operator*=(float f) { - x *= f; - y *= f; - z *= f; - - return *this; -} - -Vector& Vector::operator/=(float f) { - x /= f; - y /= f; - z /= f; - - return *this; -} - -Vector& Vector::operator%=(const Vector &v) { - *this = *this % v; - return *this; -} - -} -} |