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-rw-r--r--src/Math/Vector2D.cpp83
1 files changed, 0 insertions, 83 deletions
diff --git a/src/Math/Vector2D.cpp b/src/Math/Vector2D.cpp
deleted file mode 100644
index 78f536b..0000000
--- a/src/Math/Vector2D.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Vector2D.cpp
- *
- * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
- *
- * This program is free software: you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Vector2D.h"
-#include <cmath>
-
-namespace ZoomEdit {
-namespace Math {
-
-float Vector2D::lengthSq() const {
- return x*x + y*y;
-}
-
-float Vector2D::length() const {
- return std::sqrt(lengthSq());
-}
-
-Vector2D Vector2D::operator+(const Vector2D &v) const {
- return Vector2D(x + v.x, y + v.y);
-}
-
-Vector2D Vector2D::operator-(const Vector2D &v) const {
- return Vector2D(x - v.x, y - v.y);
-}
-
-float Vector2D::operator*(const Vector2D &v) const {
- return (x*v.x + y*v.y);
-}
-
-Vector2D Vector2D::operator*(float f) const {
- return Vector2D(x*f, y*f);
-}
-
-Vector2D Vector2D::operator/(float f) const {
- return Vector2D(x/f, y/f);
-}
-
-Vector2D& Vector2D::operator+=(const Vector2D &v) {
- x += v.x;
- y += v.y;
-
- return *this;
-}
-
-Vector2D& Vector2D::operator-=(const Vector2D &v) {
- x -= v.x;
- y -= v.y;
-
- return *this;
-}
-
-Vector2D& Vector2D::operator*=(float f) {
- x *= f;
- y *= f;
-
- return *this;
-}
-
-Vector2D& Vector2D::operator/=(float f) {
- x /= f;
- y /= f;
-
- return *this;
-}
-
-}
-}