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Diffstat (limited to 'src/Math/Vector2D.h')
-rw-r--r-- | src/Math/Vector2D.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/Math/Vector2D.h b/src/Math/Vector2D.h new file mode 100644 index 0000000..e95e502 --- /dev/null +++ b/src/Math/Vector2D.h @@ -0,0 +1,66 @@ +/* + * Vector2D.h + * + * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ZOOMEDIT_MATH_VECTOR2D_H_ +#define ZOOMEDIT_MATH_VECTOR2D_H_ + +namespace ZoomEdit { +namespace Math { + +class Vector2D { + private: + float x, y; + + public: + Vector2D() : x(0), y(0) {} + Vector2D(float x0, float y0) : x(x0), y(y0) {} + + float getX() const {return x;} + void setX(float x0) {x = x0;} + + float getY() const {return y;} + void setY(float y0) {y = y0;} + + float lengthSq() const; + float length() const; + + void normalize() { + if(lengthSq()) + *this /= length(); + } + + Vector2D operator+(const Vector2D &v) const; + Vector2D operator-(const Vector2D &v) const; + float operator*(const Vector2D &v) const; + + Vector2D operator*(float f) const; + Vector2D operator/(float f) const; + + Vector2D& operator+=(const Vector2D &v); + Vector2D& operator-=(const Vector2D &v); + + Vector2D& operator*=(float f); + Vector2D& operator/=(float f); +}; + +} + +} + +#endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/ |