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+/*
+ * Vector2D.h
+ *
+ * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ZOOMEDIT_MATH_VECTOR2D_H_
+#define ZOOMEDIT_MATH_VECTOR2D_H_
+
+namespace ZoomEdit {
+namespace Math {
+
+class Vector2D {
+ private:
+ float x, y;
+
+ public:
+ Vector2D() : x(0), y(0) {}
+ Vector2D(float x0, float y0) : x(x0), y(y0) {}
+
+ float getX() const {return x;}
+ void setX(float x0) {x = x0;}
+
+ float getY() const {return y;}
+ void setY(float y0) {y = y0;}
+
+ float lengthSq() const;
+ float length() const;
+
+ void normalize() {
+ if(lengthSq())
+ *this /= length();
+ }
+
+ Vector2D operator+(const Vector2D &v) const;
+ Vector2D operator-(const Vector2D &v) const;
+ float operator*(const Vector2D &v) const;
+
+ Vector2D operator*(float f) const;
+ Vector2D operator/(float f) const;
+
+ Vector2D& operator+=(const Vector2D &v);
+ Vector2D& operator-=(const Vector2D &v);
+
+ Vector2D& operator*=(float f);
+ Vector2D& operator/=(float f);
+};
+
+}
+
+}
+
+#endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/