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-rw-r--r--src/Math/Vector2D.h66
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diff --git a/src/Math/Vector2D.h b/src/Math/Vector2D.h
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--- a/src/Math/Vector2D.h
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-/*
- * Vector2D.h
- *
- * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
- *
- * This program is free software: you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef ZOOMEDIT_MATH_VECTOR2D_H_
-#define ZOOMEDIT_MATH_VECTOR2D_H_
-
-namespace ZoomEdit {
-namespace Math {
-
-class Vector2D {
- private:
- float x, y;
-
- public:
- Vector2D() : x(0), y(0) {}
- Vector2D(float x0, float y0) : x(x0), y(y0) {}
-
- float getX() const {return x;}
- void setX(float x0) {x = x0;}
-
- float getY() const {return y;}
- void setY(float y0) {y = y0;}
-
- float lengthSq() const;
- float length() const;
-
- void normalize() {
- if(lengthSq())
- *this /= length();
- }
-
- Vector2D operator+(const Vector2D &v) const;
- Vector2D operator-(const Vector2D &v) const;
- float operator*(const Vector2D &v) const;
-
- Vector2D operator*(float f) const;
- Vector2D operator/(float f) const;
-
- Vector2D& operator+=(const Vector2D &v);
- Vector2D& operator-=(const Vector2D &v);
-
- Vector2D& operator*=(float f);
- Vector2D& operator/=(float f);
-};
-
-}
-
-}
-
-#endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/