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path: root/EditManager.cpp
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#include "EditManager.h"
#include "Window.h"


bool EditManager::lineOk(const Line& l) const {
  Line l2;
  
  if(activeRoom) {
    for(size_t i = 0; i+2 < activeRoom->size(); i++) {
      l2.setVertex1(activeRoom->at(i));
      l2.setVertex2(activeRoom->at(i+1));
      
      if(l.intersects(l2, NULL) == INTERSECTION_SEGMENT_SEGMENT) return false;
    }
    
    if(activeRoom->size() > 1) {
      l2.setVertex1(activeRoom->at(activeRoom->size()-2));
      l2.setVertex2(activeRoom->back());
      if(l2.contains(l.getVertex2())) return false;
    }
  }
  
  for(Level::iterator room = window->getLevel().begin(); room != window->getLevel().end(); room++) {
    if(room->intersects(l))
      return false;
  }
  
  return true;
}


EditManager::EditManager(Window *window) {
  this->window = window;
  
  activeRoom = NULL;
  mode = VIEW;
  
  hoveredRoom = NULL;
  
  hasHoveredVertex = false;
}

void EditManager::addRoom() {
  newRoom = Room(idManager.generate("room"));
  mode = ADD;
  
  activeRoom = &newRoom;
  
  window->update();
}

void EditManager::finishRoom() {
  mode = VIEW;
  
  if(newRoom.size() > 2 && polygonOk(newRoom)) {
    window->getLevel().push_back(newRoom);
    activeRoom = &window->getLevel().back();
  }
  
  window->update();
}

void EditManager::addVertex(const Vertex &v) {
  if(mode != ADD)
    return;
  
  newRoom.push_back(v);
  window->update();
}

Vertex* EditManager::getHoveredVertex() {
  if(hasHoveredVertex) return &hoveredVertex;
  else return NULL;
}

void EditManager::setHoveredVertex(Vertex *v) {
  if(v) {
    hasHoveredVertex = true;
    hoveredVertex = *v;
    
    hoveredRoom = NULL;
    
    for(Level::iterator room = window->getLevel().begin(); room != window->getLevel().end(); room++) {
      if(room->contains(*v)) {
        hoveredRoom = &*room;
        break;
      }
    }
  }
  else {
    hasHoveredVertex = false;
    hoveredRoom = NULL;
  }
  
  window->update();
}

void EditManager::buttonPress(unsigned int button) {
  switch(button) {
    case 1:
      if(!hasHoveredVertex)
        break;
      
      switch(mode) {
        case VIEW:
          activeRoom = getHoveredRoom();
          break;
          
        case ADD:
          if(vertexOk(hoveredVertex))
            addVertex(hoveredVertex);
      }
      
      window->update();
  }
}

bool EditManager::vertexOk(const Vertex& v) const {
  Line l;
  
  for(Level::iterator room = window->getLevel().begin(); room != window->getLevel().end(); room++) {
    if(room->contains(v)) return false;
  }
  
  if(!(activeRoom && !activeRoom->empty()))
    return true;
  
  l.setVertex1(activeRoom->back());
  l.setVertex2(v);
  
  return lineOk(l);
}

bool EditManager::polygonOk(const Polygon& polygon) const {
  Line l, l2;
  
  if(polygon.empty()) return false;
  
  for(Level::iterator room = window->getLevel().begin(); room != window->getLevel().end(); room++) {
    if(room->empty()) continue;
    
    if(room->contains(polygon.front()))
      return false;
    
    if(polygon.contains(room->front()))
      return false;
  }
  
  if(polygon.size() == 1)
    return true;
  
  if(!polygon.isSimple())
    return false;
  
  for(Polygon::const_iterator it = polygon.begin(); it != polygon.end(); it++) {
    Polygon::const_iterator it2 = it+1;
    if(it2 == polygon.end()) it2 = polygon.begin();
    
    l.setVertex1(*it);
    l.setVertex2(*it2);
    
    for(Level::iterator room = window->getLevel().begin(); room != window->getLevel().end(); room++) {
      if(room->intersects(l))
        return false;
    }
  }
  
  return true;
}