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#ifndef LEVEL_H_
#define LEVEL_H_


#include "LevelObject.h"
#include "SharedPtr.h"
#include "PlayerStart.h"
#include <vector>

class Level : public std::vector<SharedPtr<LevelObject> > {
  public:
    Level() {
      push_back(SharedPtr<LevelObject>(new PlayerStart()));
    }
};

#endif /*LEVEL_H_*/