1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
#ifndef LEVELOBJECT_H_ #define LEVELOBJECT_H_ #include "Object.h" #include "Vertex.h" class LevelObject : public Object { public: virtual ~LevelObject() {} virtual bool hit(const Vertex &v) const = 0; virtual int getPriority() const = 0; }; #endif /*LEVELOBJECT_H_*/