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#ifndef LEVELOBJECT_H_ #define LEVELOBJECT_H_ #include "Vertex.h" #include <cstring> class LevelObject { public: virtual ~LevelObject() {} virtual const char* getType() const = 0; virtual bool hit(const Vertex &v) const = 0; bool isOfType(const char *type) const { return (std::strcmp(getType(), type) == 0); } }; #endif /*LEVELOBJECT_H_*/