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#ifndef POLYGON_H_
#define POLYGON_H_
#include "Vertex.h"
#include "Line.h"
#include "Triangle.h"
#include <vector>
#include <list>
class Polygon : public std::vector<Vertex> {
private:
struct Intersection {
size_t va1, va2, vb1, vb2;
Vertex v;
};
typedef Triangle::Direction Direction;
int quadrant(const Vertex &v) const;
float signedArea() const;
bool isConcave(const Triangle::Direction &dir, const Vertex &v1, const Vertex &v2, const Vertex &v3) const;
bool intersections(std::vector<Intersection> *intersections = NULL) const;
void doTriangulate(std::vector<Triangle> &triangles) const;
public:
float area() const;
float perimeter() const;
bool contains(const Vertex &v) const;
bool intersects(const Line &l) const;
Triangle::Direction getDirection() const;
bool isSimple() const;
bool simplify(std::list<Polygon> &polygons) const;
void triangulate(std::vector<Triangle> &triangles) const;
};
#endif /*POLYGON_H_*/
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