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#ifndef RECTANGLE_H_
#define RECTANGLE_H_
#include "Vertex.h"
#include "Line.h"
#include <math.h>
#define EDGE_NONE 0
#define EDGE_LEFT (1<<0)
#define EDGE_RIGHT (1<<1)
#define EDGE_TOP (1<<2)
#define EDGE_BOTTOM (1<<3)
#define EDGE_ALL (EDGE_LEFT|EDGE_RIGHT|EDGE_TOP|EDGE_BOTTOM)
class Rectangle {
private:
Vertex v1, v2;
public:
Rectangle() {}
Rectangle(const Vertex& vertex1, const Vertex& vertex2) : v1(vertex1), v2(vertex2) {}
Rectangle(float x, float y, float width, float height)
: v1(x, y), v2(x+width, y+height) {}
Vertex &getVertex1() {return v1;}
const Vertex &getVertex1() const {return v1;}
void setVertex1(const Vertex &v) {v1 = v;}
Vertex &getVertex2() {return v2;}
const Vertex &getVertex2() const {return v2;}
void setVertex2(const Vertex &v) {v2 = v;}
float getWidth() const {return v2.getX()-v1.getX();}
void setWidth(float width) {v2.setX(v1.getX()+width);}
float getHeight() const {return v2.getY()-v1.getY();}
void setHeight(float height) {v2.setY(v1.getY()+height);}
float area() const {return getWidth()*getHeight();}
bool contains(const Vertex &v) const;
int edges(const Vertex &v) const;
int intersects(const Line &l, Vertex *v, int edge = EDGE_NONE) const;
int intersects(const Line &l, Vertex *v1, Vertex *v2, int edge = EDGE_NONE) const;
};
#endif /*RECTANGLE_H_*/
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