summaryrefslogtreecommitdiffstats
path: root/Renderer.cpp
blob: 3f7d99b5846dca48f5bb9c85a2ca0fe79030f83e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
#include "Renderer.h"
#include "PlayerStart.h"
#include <GL/gl.h>


void Renderer::drawGrid(const Rectangle &rect, float scale) {
  float depth = log10f(scale)-0.75f;
  float depth2 = floorf(depth);
  float step = powf(0.1f, depth2);
  float f;
  int i;
  //gchar *string;
  float x1 = rect.getVertex1().getX(), y1 = rect.getVertex1().getY();
  float x2 = rect.getVertex2().getX(), y2 = rect.getVertex2().getY();
  
  
  glBegin(GL_LINES);
  //cairo_set_font_size(cr, 10.0/scale);
  
  for(i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) {
    f = fminf(0.4f*(depth-depth2+i), 0.5f);
    glColor3f(f, f, f);
    
    for(f = x1 - fmodf(x1, step) - step; f <= x2; f+=step) {
      glVertex2f(f, y1);
      glVertex2f(f, y2);
      
      /*if(step > 0.005) {
          if(step > 0.5)
            string = g_strdup_printf("%i", (int)rint(d));
          else
            string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10);
          
          cairo_move_to(cr, d+1/scale, y1+11/scale);
          cairo_show_text(cr, string);
          
          g_free(string);
        }*/
    }
    
    for(f = y1 - fmodf(y1, step) - step; f <= y2; f+=step) {
      glVertex2f(x1, f);
      glVertex2f(x2, f);
      
      /*if(step > 0.005) {
          if(step > 0.5)
            string = g_strdup_printf("%i", (int)rint(d));
          else
            string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10);
          
          cairo_move_to(cr, x1+3/scale, d+11/scale);
          cairo_show_text(cr, string);
          
          g_free(string);
        }*/
    }
    
    step *= 10;
  }
  
  glEnd();
}

void Renderer::fillPolygon(const Polygon &polygon) {
  std::vector<Triangle> triangles;
  
  polygon.triangulate(triangles);
  
  glBegin(GL_TRIANGLES);
  
  for(std::vector<Triangle>::iterator t = triangles.begin(); t != triangles.end(); t++) {
    glVertex2f(t->getVertexA().getX(), t->getVertexA().getY());
    glVertex2f(t->getVertexB().getX(), t->getVertexB().getY());
    glVertex2f(t->getVertexC().getX(), t->getVertexC().getY());
  }
  
  glEnd();
}

void Renderer::drawPolygon(const Polygon &polygon, bool close) {
  glBegin(close ? GL_LINE_LOOP : GL_LINE_STRIP);
  
  for(Polygon::const_iterator vertex = polygon.begin(); vertex != polygon.end(); vertex++)
    glVertex2f(vertex->getX(), vertex->getY());
  
  glEnd();
}

void Renderer::drawCircle(const Vertex &m, float r, int n) {
  glBegin(GL_LINE_LOOP);
  
  for(int i = 0; i < n; i++)
    glVertex2f(m.getX()+r*cosf(2*M_PI*i/n), m.getY()+r*sinf(2*M_PI*i/n));
  
  glEnd();
}

void Renderer::drawCross(const Vertex &m, float r) {
  glBegin(GL_LINES);
  
  glVertex2f(m.getX()-r*M_SQRT1_2, m.getY()-r*M_SQRT1_2);
  glVertex2f(m.getX()+r*M_SQRT1_2, m.getY()+r*M_SQRT1_2);
  
  glVertex2f(m.getX()+r*M_SQRT1_2, m.getY()-r*M_SQRT1_2);
  glVertex2f(m.getX()-r*M_SQRT1_2, m.getY()+r*M_SQRT1_2);
  
  glEnd();
}

void Renderer::renderObject(const LevelObject &object, bool selected, bool hovered, float scale) {
  if(object.isOfType("Room"))
    renderRoom(*(Room*)&object, selected, hovered, scale);
  else if(object.isOfType("PlayerStart"))
    renderPlayerStart(*(PlayerStart*)&object, selected, hovered, scale);
}

void Renderer::renderRoom(const Room &room, bool selected, bool hovered, float scale) {
  if(selected)
    glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
  else
    glColor4f(0.0f, 0.7f, 1.0f, 0.3f);
  
  fillPolygon(room);
  
  if(selected) {
    glColor4f(1.0f, 1.0f, 1.0f, 0.9f);
    glLineWidth(2.0f);
  }
  else if(hovered && editManager->getMode() == EditManager::VIEW) {
    glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
    glLineWidth(2.0f);
  }
  else {
    glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
    glLineWidth(1.0f);
  }
  
  drawPolygon(room);
}

void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale) {
  glLineWidth((hovered || selected) ? 2.0f : 1.0f);
  if(selected)
    glColor4f(1.0f, 1.7f, 1.0f, 1.9f);
  else
    glColor4f(0.0f, 0.7f, 0.7f, 0.7f);
  drawCircle(Vertex(start.getX(), start.getZ()), 0.3f, 128);
  
  glLineWidth(2.0f);
  glColor4f(1.0f, 1.0f, 1.0f, 0.7f);
  drawCross(Vertex(start.getX(), start.getZ()), 0.5f/sqrtf(scale));
}

void Renderer::render(const Level &level, const Rectangle &rect, float scale) {
  glClear(GL_COLOR_BUFFER_BIT);
  
  glLineWidth(1.0f);
  glPointSize(10.0f);
  
  drawGrid(rect, scale);
  
  for(Level::const_iterator object = level.begin(); object != level.end(); object++) {
    renderObject(**object, (&**object == editManager->getSelectedObject()),
        (&**object == editManager->getHoveredObject()), scale);
  }
  
  if(editManager->getMode() == EditManager::ADD) {
    Room *activeRoom = (Room*)editManager->getSelectedObject();
    
    if(editManager->polygonOk(*activeRoom))
      glColor4f(0.0f, 0.7f, 1.0f, 0.2f);
    else
      glColor4f(1.0f, 0.3f, 0.3f, 0.2f);
    
    fillPolygon(*activeRoom);
    
    glLineWidth(2.0f);
    glColor4f(0.0f, 0.7f, 1.0f, 0.7f);
    drawPolygon(*activeRoom, false);
    
    if(!activeRoom->empty() && editManager->getHoveredVertex()) {
      if(!editManager->vertexOk(*editManager->getHoveredVertex()))
        glColor4f(1.0f, 0.3f, 0.3f, 0.7f);
      
      glBegin(GL_LINES);
      
      glVertex2f(activeRoom->back().getX(), activeRoom->back().getY());
      glVertex2f(editManager->getHoveredVertex()->getX(), editManager->getHoveredVertex()->getY());
      
      glEnd();
    }
  }
}