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#ifndef RENDERER_H_
#define RENDERER_H_
#include "Rectangle.h"
#include "Polygon.h"
#include "EditManager.h"
#include "Level.h"
#include "Room.h"
#include "PlayerStart.h"
class Renderer {
private:
EditManager *editManager;
void drawGrid(const Rectangle &rect, float scale);
protected:
void fillPolygon(const Polygon &polygon);
void drawPolygon(const Polygon &polygon, bool close = true);
void drawCircle(const Vertex &m, float r, int n);
void drawCross(const Vertex &m, float r);
void renderObject(const LevelObject &object, bool selected, bool hovered, float scale);
void renderRoom(const Room &room, bool selected, bool hovered, float scale);
void renderPlayerStart(const PlayerStart &start, bool selected, bool hovered, float scale);
public:
Renderer(EditManager *editManager) {
this->editManager = editManager;
}
virtual ~Renderer() {}
virtual void render(const Level &level, const Rectangle &rect, float scale);
};
#endif /*RENDERER_H_*/
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