1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#ifndef RENDERER_H_
#define RENDERER_H_
#include "Rectangle.h"
#include "Polygon.h"
#include "EditManager.h"
#include "Level.h"
#include "Room.h"
#include "PlayerStart.h"
class Renderer {
private:
EditManager *editManager;
void drawGrid(const Rectangle &rect, float scale);
protected:
void fillPolygon(const Polygon &polygon);
void drawPolygon(const Polygon &polygon, bool close = true);
void drawCircle(const Vertex &m, float r, int n);
void drawCross(const Vertex &m, float r);
void renderObject(const LevelObject &object, bool selected, bool highlighted, float scale);
void renderRoom(const Room &room, bool selected, bool highlighted, float scale);
void renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale);
public:
Renderer(EditManager *editManager) {
this->editManager = editManager;
}
virtual ~Renderer() {}
virtual void render(const Level &level, const Rectangle &rect, float scale);
};
#endif /*RENDERER_H_*/
|