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#ifndef ROOM_H_
#define ROOM_H_

#include "Polygon.h"
#include "SharedPtr.h"
#include "LevelObject.h"
#include "VertexProvider.h"
#include "EdgeProvider.h"
#include <string>


class Room : public LevelObject, private VertexProvider, private EdgeProvider {
  private:
    Polygon polygon;
    std::string name;
    float height;
    
    std::vector<Edge> edges;
    
  public:
    Room() {height = 10;}
    Room(std::string name) {this->name = name; height = 10;}
    
    Room(const Room &room) : name(room.name), height(room.height) {
      for(Polygon::const_iterator v = room.polygon.begin(); v != room.polygon.end(); v++)
        addVertex(*v);
    }
    
    const Room& operator=(const Room &room);
    
    std::string &getName() {return name;}
    const std::string &getName() const {return name;}
    void setName(const std::string &name) {this->name = name;}
    
    float getHeight() const {return height;}
    void setHeight(float height) {this->height = height;}
    
    void addVertex(Vertex v);
    
    const Polygon& getPolygon() const {return polygon;}
    
    virtual bool hit(const Vertex &v) const {return polygon.contains(v);}
    virtual int getPriority() const {return 0;}
    
    virtual std::vector<SharedPtr<LevelObject> > getChildren();
    
    virtual const char* getType() const {
      return "Room";
    }
    
    virtual void move(float x, float y) {
      Vertex m(x, y);
      
      for(Polygon::iterator v = polygon.begin(); v != polygon.end(); v++)
        *v += m;
    }
    
    virtual void rotate(Vertex m, float a);
    
    virtual const Vertex* getVertex(size_t id) const {
      return &polygon[id];
    }
    
    virtual size_t getVertexCount() const {
      return polygon.size();
    }
    
    virtual void moveVertex(size_t id, float x, float y) {
      polygon[id] += Vertex(x, y);
    }
    
    virtual void rotateVertex(size_t id, Vertex m, float a) {
      rotate(m, a);
    }
    
    virtual const Edge* getEdge(size_t id) const {
      return &edges[id];
    }
    
    virtual size_t getEdgeCount() const {
      return edges.size();
    }
    
    virtual void moveEdge(size_t id, float x, float y) {
      moveVertex(id, x, y);
      moveVertex((id+1)%polygon.size(), x, y);
    }
    
    virtual void rotateEdge(size_t id, Vertex m, float a) {
      rotate(m, a);
    }
};

#endif /*ROOM_H_*/