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#ifndef ROOM_H_
#define ROOM_H_
#include "Polygon.h"
#include "LevelObject.h"
#include "VertexProvider.h"
#include "LevelVertex.h"
#include <string>
class Room : public Polygon, public LevelObject, public VertexProvider {
private:
std::string name;
float height;
public:
Room() {height = 10;}
Room(std::string name) {this->name = name; height = 10;}
std::string &getName() {return name;}
const std::string &getName() const {return name;}
void setName(const std::string &name) {this->name = name;}
float getHeight() const {return height;}
void setHeight(float height) {this->height = height;}
virtual bool hit(const Vertex &v, float scale) const {return contains(v);}
virtual int getPriority() const {return 0;}
virtual std::vector<SharedPtr<LevelObject> > getChildren() {
std::vector<SharedPtr<LevelObject> > children;
for(size_t i = 0; i < size(); i++)
children.push_back(SharedPtr<LevelObject>(new LevelVertex(this, i)));
return children;
}
virtual const char* getType() const {
return "Room";
}
virtual void move(float x, float y) {
Vertex m(x, y);
for(iterator v = begin(); v != end(); v++)
*v += m;
}
virtual void rotate(float a) {
Vertex z = getCenter();
float s = sinf(a);
float c = cosf(a);
for(iterator v = begin(); v != end(); v++) {
*v -= z;
v->setLocation(c*v->getX() - s*v->getY(), c*v->getY() + s*v->getX());
*v += z;
}
}
virtual Vertex getCenter() const {
Vertex ret;
for(const_iterator v = begin(); v != end(); v++)
ret += *v;
return ret / size();
}
virtual const Vertex* getVertex(size_t id) const {
return &at(id);
}
virtual size_t getVertexCount() const {
return size();
}
virtual void moveVertex(size_t id, float x, float y) {
at(id) += Vertex(x, y);
}
virtual void rotateVertex(size_t id, float a) {
Vertex z = at(id);
float s = sinf(a);
float c = cosf(a);
for(iterator v = begin(); v != end(); v++) {
*v -= z;
v->setLocation(c*v->getX() - s*v->getY(), c*v->getY() + s*v->getX());
*v += z;
}
}
};
#endif /*ROOM_H_*/
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