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#ifndef TOOLROTATE_H_
#define TOOLROTATE_H_

#include "Tool.h"
#include "SidebarView.h"
#include "Renderer.h"

class ToolRotate : public Tool, private EventHandler, private Renderer {
  private:
    GtkWidget *image;
    
    EditManager *editManager;
    
    SidebarView sidebar;
    
    bool pressed, valid;
    float angle;
    Vertex vertexRot, vertex;
    
    // prevent shallow copy
    ToolRotate(const ToolRotate &t);
    const ToolRotate& operator=(const ToolRotate &t);
    
  public:
    ToolRotate(EditManager *editManager);
    virtual ~ToolRotate();
    
    virtual void activate();
    
    virtual const char *getType() const {
      return "ToolRotate";
    }
    
    virtual const char *getName() const {
      return "Rotate";
    }
    
    virtual bool isSensitive() {
      return TRUE;
    }
    
    virtual GtkWidget *getImage() {
      return image;
    }
    
    virtual EventHandler* getEventHandler() {
      return this;
    }
    
    virtual bool buttonPress(unsigned int button, const Vertex *v);
    virtual bool buttonRelease(unsigned int button, const Vertex *v);
    virtual bool motion(const Vertex *v, float scale);
    
    virtual Renderer *getRenderer() {
      return this;
    }
    
    virtual void render(const Level &level, const Rectangle &rect, float scale);
    
    virtual Sidebar* getSidebar() {
      return &sidebar;
    }
};

#endif /*TOOLROTATE_H_*/