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#include "Vertex.h"
#include <math.h>

float Vertex::distanceSq(const Vertex &v) const {
  return (x - v.x)*(x - v.x) + (y - v.y)*(y - v.y);
}

float Vertex::distance(const Vertex &v) const {
  return sqrtf(distanceSq(v));
}


Vertex Vertex::operator+(const Vertex &v) const {
  return Vertex(x + v.x, y + v.y);
}

Vertex Vertex::operator-(const Vertex &v) const {
  return Vertex(x - v.x, y - v.y);
}

Vertex Vertex::operator*(float f) const {
  return Vertex(x*f, y*f);
}

Vertex Vertex::operator/(float f) const {
  return Vertex(x/f, y/f);
}

Vertex& Vertex::operator+=(const Vertex &v) {
  x += v.x;
  y += v.y;
  
  return *this;
}

Vertex& Vertex::operator-=(const Vertex &v) {
  x -= v.x;
  y -= v.y;
  
  return *this;
}

Vertex& Vertex::operator*=(float f) {
  x *= f;
  y *= f;
  
  return *this;
}

Vertex& Vertex::operator/=(float f) {
  x /= f;
  y /= f;
  
  return *this;
}