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#ifndef VERTEX3D_H_
#define VERTEX3D_H_
class Vertex3d {
private:
float x, y, z;
public:
Vertex3d() {x = y = z = 0.0;}
Vertex3d(float x, float y, float z) {this->x = x; this->y = y; this->z = z;}
float getX() const {return x;}
void setX(float x) {this->x = x;}
float getY() const {return y;}
void setY(float y) {this->y = y;}
float getZ() const {return z;}
void setZ(float z) {this->z = z;}
void setLocation(float x, float y, float z) {this->x = x; this->y = y; this->z = z;}
float distanceSq(const Vertex3d &v) const;
float distance(const Vertex3d &v) const;
Vertex3d operator+(const Vertex3d &v) const;
Vertex3d operator-(const Vertex3d &v) const;
Vertex3d& operator+=(const Vertex3d &v);
Vertex3d& operator-=(const Vertex3d &v);
};
#endif /*VERTEX3D_H_*/
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