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#include "WindowManager.h"
WindowManager::WindowManager(GdkGLConfig *glconfig) {
this->glconfig = glconfig;
windows.push_back(new Window(glconfig, this));
}
WindowManager::~WindowManager() {
for(std::list<Window*>::iterator w = windows.begin(); w != windows.end(); w++)
delete *w;
}
void WindowManager::run() {
for(std::list<Window*>::iterator w = windows.begin(); w != windows.end(); w++)
(*w)->show();
gtk_main();
}
void WindowManager::windowClosed(Window *window) {
windows.remove(window);
delete window;
if(windows.empty())
gtk_main_quit();
}
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