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/*
* Gate.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Gate.h"
#include "Triangle.h"
namespace ZoomEdit {
namespace Data {
Gate::Gate(xmlpp::Element *node) : gateNode(node) {
xmlpp::Node::NodeList triangleList = node->get_children("triangle");
for(xmlpp::Node::NodeList::iterator t = triangleList.begin(); t != triangleList.end(); ++t) {
xmlpp::Element *tNode = dynamic_cast<xmlpp::Element*>(*t);
if(tNode)
triangles.push_back(new Triangle(tNode));
}
id = node->get_attribute_value("id");
room1 = node->get_attribute_value("room1");
room2 = node->get_attribute_value("room2");
}
Gate::~Gate() {
for(std::list<Triangle*>::iterator t = triangles.begin(); t != triangles.end(); ++t)
delete *t;
}
Triangle* Gate::addTriangle() {
xmlpp::Element *tNode = gateNode->add_child("triangle");
xmlpp::Element *node = tNode->add_child("vertex");
node->set_attribute("x", "0.0");
node->set_attribute("y", "0.0");
node->set_attribute("z", "0.0");
node = tNode->add_child("vertex");
node->set_attribute("x", "0.0");
node->set_attribute("y", "0.0");
node->set_attribute("z", "0.0");
node = tNode->add_child("vertex");
node->set_attribute("x", "0.0");
node->set_attribute("y", "0.0");
node->set_attribute("z", "0.0");
Triangle *t = new Triangle(tNode);
triangles.push_back(t);
return t;
}
void Gate::removeTriangle(Triangle *t) {
gateNode->remove_child(t->getNode());
triangles.remove(t);
delete t;
}
}
}
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