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/*
* Level.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Level.h"
namespace ZoomEdit {
namespace Data {
Level::Level(xmlpp::Element *levelNode) {
roomsNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("rooms").front());
if(!roomsNode)
return;
xmlpp::Node::NodeList roomList = roomsNode->get_children("room");
for(xmlpp::Node::NodeList::iterator room = roomList.begin(); room != roomList.end(); ++room) {
xmlpp::Element *roomNode = dynamic_cast<xmlpp::Element*>(*room);
if(roomNode)
rooms.push_front(Room(roomNode));
}
}
}
}
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