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/*
* Level.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Level.h"
#include "Room.h"
#include "Gate.h"
#include "Texture.h"
namespace ZoomEdit {
namespace Data {
Level::Level(xmlpp::Element *levelNode) : info(dynamic_cast<xmlpp::Element*>(levelNode->get_children("info").front())) {
roomsNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("rooms").front());
gatesNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("gates").front());
texturesNode = dynamic_cast<xmlpp::Element*>(levelNode->get_children("textures").front());
xmlpp::Node::NodeList nodeList = roomsNode->get_children("room");
for(xmlpp::Node::NodeList::iterator room = nodeList.begin(); room != nodeList.end(); ++room) {
xmlpp::Element *roomNode = dynamic_cast<xmlpp::Element*>(*room);
if(roomNode)
rooms.push_back(new Room(roomNode));
}
nodeList = gatesNode->get_children("gate");
for(xmlpp::Node::NodeList::iterator gate = nodeList.begin(); gate != nodeList.end(); ++gate) {
xmlpp::Element *gateNode = dynamic_cast<xmlpp::Element*>(*gate);
if(gateNode)
gates.push_back(new Gate(gateNode));
}
nodeList = texturesNode->get_children("texture");
for(xmlpp::Node::NodeList::iterator tex = nodeList.begin(); tex != nodeList.end(); ++tex) {
xmlpp::Element *texNode = dynamic_cast<xmlpp::Element*>(*tex);
if(texNode)
textures.push_back(new Texture(texNode));
}
}
Level::~Level() {
for(std::list<Room*>::iterator room = rooms.begin(); room != rooms.end(); ++room)
delete *room;
}
Room* Level::getRoom(const Glib::ustring &id) const {
for(std::list<Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
if((*room)->getId() == id)
return *room;
}
return 0;
}
Room* Level::addRoom(const Glib::ustring &id) {
xmlpp::Element *node = roomsNode->add_child("room");
node->set_attribute("id", id);
Room *room = new Room(node);
rooms.push_back(room);
return room;
}
void Level::removeRoom(Room *room) {
roomsNode->remove_child(room->getNode());
rooms.remove(room);
delete room;
}
Gate* Level::addGate() {
xmlpp::Element *node = gatesNode->add_child("gate");
node->set_attribute("room1", "");
node->set_attribute("room2", "");
Gate *gate = new Gate(node);
gates.push_back(gate);
return gate;
}
void Level::removeGate(Gate *gate) {
gatesNode->remove_child(gate->getNode());
gates.remove(gate);
delete gate;
}
Texture* Level::getTexture(const Glib::ustring &id) const {
for(std::list<Texture*>::const_iterator tex = textures.begin(); tex != textures.end(); ++tex) {
if((*tex)->getId() == id)
return *tex;
}
return 0;
}
Texture* Level::addTexture(const Glib::ustring &id) {
xmlpp::Element *node = texturesNode->add_child("texture");
node->set_attribute("id", id);
node->set_attribute("name", "");
Texture *tex = new Texture(node);
textures.push_back(tex);
return tex;
}
void Level::removeTexture(Texture *tex) {
texturesNode->remove_child(tex->getNode());
textures.remove(tex);
delete tex;
}
}
}
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