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/*
* Level.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_LEVEL_H_
#define ZOOMEDIT_DATA_LEVEL_H_
#include "Info.h"
#include <list>
namespace ZoomEdit {
namespace Data {
class Room;
class Gate;
class Texture;
class Level {
private:
Info info;
std::list<Room*> rooms;
xmlpp::Element *roomsNode;
std::list<Gate*> gates;
xmlpp::Element *gatesNode;
std::list<Texture*> textures;
xmlpp::Element *texturesNode;
// Prevent shallow copy
Level(const Level &o);
Level& operator=(const Level &o);
public:
Level(xmlpp::Element *levelNode);
virtual ~Level();
const std::list<Room*>& getRooms() const {return rooms;}
Room* getRoom(const Glib::ustring &id) const;
Room* addRoom(const Glib::ustring &id);
void removeRoom(Room *room);
const std::list<Gate*>& getGates() const {return gates;}
Gate* addGate();
void removeGate(Gate *gate);
const std::list<Texture*>& getTextures() const {return textures;}
Texture* getTexture(const Glib::ustring &id) const;
Texture* addTexture(const Glib::ustring &id);
void removeTexture(Texture *tex);
};
}
}
#endif /*ZOOMEDIT_DATA_LEVEL_H_*/
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