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/*
* Level.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_LEVEL_H_
#define ZOOMEDIT_DATA_LEVEL_H_
#include "Info.h"
#include "Room.h"
#include "Gate.h"
#include "Texture.h"
#include <list>
namespace ZoomEdit {
namespace Data {
class Level {
private:
Info info;
std::list<Room> rooms;
xmlpp::Element *roomsNode;
std::list<Gate> gates;
xmlpp::Element *gatesNode;
std::list<Texture> textures;
xmlpp::Element *texturesNode;
public:
Level(xmlpp::Element *levelNode);
};
}
}
#endif /*ZOOMEDIT_DATA_LEVEL_H_*/
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