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/*
 * Level.h
 * 
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 * 
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ZOOMEDIT_DATA_LEVEL_H_
#define ZOOMEDIT_DATA_LEVEL_H_

#include "Info.h"
#include "Room.h"
#include "Gate.h"
#include "Texture.h"
#include <list>

namespace ZoomEdit {
namespace Data {

class Level {
  private:
    Info info;
    
    std::list<Room> rooms;
    xmlpp::Element *roomsNode;
    
    std::list<Gate> gates;
    xmlpp::Element *gatesNode;
    
    std::list<Texture> textures;
    xmlpp::Element *texturesNode;
    
  public:
    Level(xmlpp::Element *levelNode);
};

}
}

#endif /*ZOOMEDIT_DATA_LEVEL_H_*/