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/*
 * Room.cpp
 * 
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 * 
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "Room.h"
#include "Triangle.h"

namespace ZoomEdit {
namespace Data {

void Room::populateTriangle(xmlpp::Element *tNode) {
  xmlpp::Element *node = tNode->add_child("vertex");
  node->set_attribute("x", "0.0");
  node->set_attribute("y", "0.0");
  node->set_attribute("z", "0.0");
  
  node = tNode->add_child("vertex");
  node->set_attribute("x", "0.0");
  node->set_attribute("y", "0.0");
  node->set_attribute("z", "0.0");
  
  node = tNode->add_child("vertex");
  node->set_attribute("x", "0.0");
  node->set_attribute("y", "0.0");
  node->set_attribute("z", "0.0");
}

Room::Room(xmlpp::Element *node) : roomNode(node) {
  xmlpp::Node::NodeList triangleList = node->get_children("triangle");
  
  for(xmlpp::Node::NodeList::iterator t = triangleList.begin(); t != triangleList.end(); ++t) {
    xmlpp::Element *tNode = dynamic_cast<xmlpp::Element*>(*t);
    
    if(tNode)
      triangles.push_back(new Triangle(tNode));
  }
  
  id = node->get_attribute_value("id");
}

Room::~Room() {
  for(std::list<Triangle*>::iterator t = triangles.begin(); t != triangles.end(); ++t)
    delete *t;
}

Triangle* Room::addTriangle() {
  xmlpp::Element *tNode = roomNode->add_child("triangle");
  
  populateTriangle(tNode);
  
  Triangle *t = new Triangle(tNode);
  triangles.push_back(t);
  
  return t;
}

void Room::removeTriangle(Triangle *t) {
  roomNode->remove_child(t->getNode());
  triangles.remove(t);
  delete t;
}

}
}