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/*
* Texture.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_TEXTURE_H_
#define ZOOMEDIT_DATA_TEXTURE_H_
#include <libxml++/nodes/element.h>
namespace ZoomEdit {
namespace Data {
class Texture {
private:
xmlpp::Element *texNode;
Glib::ustring id;
Glib::ustring name;
public:
Texture(xmlpp::Element *node);
const Glib::ustring& getId() const {
return id;
}
void setId(const Glib::ustring &id0) {
id = id0;
texNode->set_attribute("id", id0);
}
const Glib::ustring& getName() const {
return name;
}
void setName(const Glib::ustring &nname) {
name = nname;
texNode->set_attribute("name", nname);
}
xmlpp::Element* getNode() const {
return texNode;
}
};
}
}
#endif /*ZOOMEDIT_DATA_TEXTURE_H_*/
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