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/*
* Triangle.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_TRIANGLE_H_
#define ZOOMEDIT_DATA_TRIANGLE_H_
#include "Vertex.h"
#include "TexCoords.h"
namespace ZoomEdit {
namespace Data {
class Triangle {
private:
Vertex vertices[3];
Vector normals[3];
TexCoords texCoords[3];
bool visible;
public:
Triangle(bool vis = true) : visible(vis) {}
Triangle(Vertex v0, Vertex v1, Vertex v2, bool vis = true) : visible(vis) {
vertices[0] = v0; vertices[1] = v1; vertices[2] = v2;
}
Triangle(Vertex v[3], bool vis = true) : visible(vis) {
vertices[0] = v[0]; vertices[1] = v[1]; vertices[2] = v[2];
}
Triangle(Vertex v[3], Vector n[3], bool vis = true) : visible(vis) {
vertices[0] = v[0]; vertices[1] = v[1]; vertices[2] = v[2];
normals[0] = n[0]; normals[1] = n[1]; normals[2] = n[2];
}
Triangle(Vertex v[3], TexCoords t[3], bool vis = true) : visible(vis) {
vertices[0] = v[0]; vertices[1] = v[1]; vertices[2] = v[2];
texCoords[0] = t[0]; texCoords[1] = t[1]; texCoords[2] = t[2];
}
Triangle(Vertex v[3], Vector n[3], TexCoords t[3], bool vis = true) : visible(vis) {
vertices[0] = v[0]; vertices[1] = v[1]; vertices[2] = v[2];
normals[0] = n[0]; normals[1] = n[1]; normals[2] = n[2];
texCoords[0] = t[0]; texCoords[1] = t[1]; texCoords[2] = t[2];
}
Vertex& getVertex(unsigned int i) {return vertices[i%3];}
const Vertex& getVertex(unsigned int i) const {return vertices[i%3];}
void setVertex(unsigned int i, Vertex v) {vertices[i%3] = v;}
void setVertices(Vertex v[3]) {
vertices[0] = v[0]; vertices[1] = v[1]; vertices[2] = v[2];
}
Vector& getNormal(unsigned int i) {return normals[i%3];}
const Vector& getNormal(unsigned int i) const {return normals[i%3];}
void setNormal(unsigned int i, Vector n) {normals[i%3] = n;}
void setNormals(Vector n[3]) {
normals[0] = n[0]; normals[1] = n[1]; normals[2] = n[2];
}
TexCoords& getTexCoords(unsigned int i) {return texCoords[i%3];}
const TexCoords& getTexCoords(unsigned int i) const {return texCoords[i%3];}
void getTexCoords(unsigned int i, TexCoords t) {texCoords[i%3] = t;}
void getTexCoords(TexCoords t[3]) {
texCoords[0] = t[0]; texCoords[1] = t[1]; texCoords[2] = t[2];
}
bool isVisible() {return visible;}
void setVisible(bool vis) {visible = vis;}
};
}
}
#endif /*ZOOMEDIT_DATA_TRIANGLE_H_*/
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