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/*
* Vector.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_VECTOR_H_
#define ZOOMEDIT_DATA_VECTOR_H_
namespace ZoomEdit {
namespace Data {
class Vector {
private:
float x, y, z;
public:
Vector() : x(0), y(0), z(0) {}
Vector(float x0, float y0, float z0) : x(x0), y(y0), z(z0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float getZ() const {return z;}
void setZ(float z0) {z = z0;}
float lengthSq() const;
float length() const;
void normalize() {
if(lengthSq())
*this /= length();
}
Vector operator+(const Vector &v) const;
Vector operator-(const Vector &v) const;
Vector operator*(float f) const;
Vector operator/(float f) const;
Vector& operator+=(const Vector &v);
Vector& operator-=(const Vector &v);
Vector& operator*=(float f);
Vector& operator/=(float f);
};
}
}
#endif /*ZOOMEDIT_DATA_VECTOR_H_*/
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