blob: 9e3722c9a016ba9e426904b5d67150830813ffd9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* Window.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Window.h"
#include "RenderArea.h"
#include "AspectFrame.h"
#include <gtkmm/action.h>
namespace ZoomEdit {
namespace Gui {
const Window::RoomListColumnRecord Window::ROOM_LIST_COLUMN_RECORD;
Window::Window(BaseObjectType *cobject, const Glib::RefPtr<Gtk::Builder> &builder)
: Gtk::Window(cobject) {
Glib::RefPtr<Gtk::Action> itemQuit = Glib::RefPtr<Gtk::Action>::cast_dynamic(builder->get_object("MenuItemQuit"));
if(itemQuit) {
itemQuit->signal_activate().connect(sigc::mem_fun(this, &Window::hide));
}
builder->get_widget_derived("RenderArea", renderArea);
builder->get_widget_derived("MapArea", mapArea);
builder->get_widget_derived("AspectFrameMap", aspectFrameMap);
roomListStore = Gtk::ListStore::create(ROOM_LIST_COLUMN_RECORD);
builder->get_widget("RoomList", roomList);
roomList->set_model(roomListStore);
int colCount = roomList->append_column("Room", roomListRenderer);
Gtk::TreeViewColumn *roomColumn = roomList->get_column(colCount-1);
if(roomColumn) {
roomColumn->add_attribute(roomListRenderer.property_value(), ROOM_LIST_COLUMN_RECORD.room);
}
}
Window::~Window() {
if(renderArea)
delete renderArea;
if(mapArea)
delete mapArea;
if(aspectFrameMap)
delete aspectFrameMap;
}
}
}
|