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/*
* Triangle2D.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_MATH_TRIANGLE2D_H_
#define ZOOMEDIT_MATH_TRIANGLE2D_H_
#include "Vertex2D.h"
namespace ZoomEdit {
namespace Math {
class Triangle2D {
private:
Vertex2D vertices[3];
public:
Triangle2D() {}
Triangle2D(const Vertex2D &v1, const Vertex2D &v2, const Vertex2D &v3) {
vertices[0] = v1;
vertices[1] = v2;
vertices[2] = v3;
}
Triangle2D(const Vertex2D *v) {
setVertices(v);
}
const Vertex2D& getVertex(unsigned int i) const {return vertices[i];}
void setVertex(unsigned int i, const Vertex2D &v) {vertices[i] = v;}
void setVertices(const Vertex2D *v) {
for(int i = 0; i < 3; ++i)
setVertex(i, v[i]);
}
float area() const;
bool contains(const Vertex2D &v) const;
};
}
}
#endif /*ZOOMEDIT_MATH_TRIANGLE2D_H_*/
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