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/*
* Vector2D.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_MATH_VECTOR2D_H_
#define ZOOMEDIT_MATH_VECTOR2D_H_
namespace ZoomEdit {
namespace Math {
class Vector2D {
private:
float x, y;
public:
Vector2D() : x(0), y(0) {}
Vector2D(float x0, float y0) : x(x0), y(y0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float lengthSq() const;
float length() const;
void normalize() {
if(lengthSq())
*this /= length();
}
Vector2D operator+(const Vector2D &v) const;
Vector2D operator-(const Vector2D &v) const;
float operator*(const Vector2D &v) const;
Vector2D operator*(float f) const;
Vector2D operator/(float f) const;
Vector2D& operator+=(const Vector2D &v);
Vector2D& operator-=(const Vector2D &v);
Vector2D& operator*=(float f);
Vector2D& operator/=(float f);
};
}
}
#endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/
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