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#include "Navigation.h"
#include "hardware.h"
#include <math.h>
Navigation::Navigation(Motor *m1, float p1, Motor *m2, float p2, Motor *m3, float p3) {
motors[0] = m1;
motorPos[0] = p1;
motors[1] = m2;
motorPos[1] = p2;
motors[2] = m3;
motorPos[2] = p3;
speed = direction = spin = 0.0;
update();
}
void Navigation::update() {
float s1, s2, s3;
s1 = s2 = s3 = spin;
s1 += speed*sin((direction-motorPos[0])*M_PI/180);
s2 += speed*sin((direction-motorPos[1])*M_PI/180);
s3 += speed*sin((direction-motorPos[2])*M_PI/180);
if(ABS(s1) > 1.0) {
s1 /= ABS(s1);
s2 /= ABS(s1);
s3 /= ABS(s1);
}
if(ABS(s2) > 1.0) {
s1 /= ABS(s2);
s2 /= ABS(s2);
s3 /= ABS(s2);
}
if(ABS(s3) > 1.0) {
s1 /= ABS(s3);
s2 /= ABS(s3);
s3 /= ABS(s3);
}
motors[0]->setSpeed(int(s1*255));
motors[1]->setSpeed(int(s2*255));
motors[2]->setSpeed(int(s3*255));
}
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