summaryrefslogtreecommitdiffstats
path: root/source/Concept/Framework/dribbler.h
blob: 64c045a4bcdfae968b7a03b5845f43f4b776b910 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
#ifndef _DRIBBLER_H
#define _DRIBBLER_H

#include "stdafx.h"

class Dribbler : public IO_Module
{
public:
	Dribbler()
	{
		this->enabled = false;
		this->curSpeed = 0;
		this->parent = NULL;
		this->moduleId = 0;
		this->hardwarePort = NULL;
		this->portPower = NULL;
		this->pinForward = 0;
		this->pinReverse = 0;
		this->pinPower = 0;
	}

	Dribbler(uint32 dribblerId)
	{
		this->enabled = false;
		this->curSpeed = 1.0f;
		this->parent = NULL;
		this->moduleId = dribblerId;
		
		switch(dribblerId)
		{
			case IO_DRIBBLER_MAIN:
				this->hardwarePort = &PORTD;
				this->portPower = &PORTA;
				this->pinForward = (1 << 6);
				this->pinReverse = (1 << 7);
				this->pinPower = (1 << 5);
				break;
			default:
				this->hardwarePort = NULL;
				this->portPower = NULL;
				this->pinForward = 0;
				this->pinReverse = 0;
				this->pinPower = 0;
				break;
		}

		UpdateDirection();
	}

protected:
	bool enabled;
	float curSpeed;

	//Hardware
	volatile uint8* hardwarePort;
	volatile uint8* portPower;
	uint8 pinForward;
	uint8 pinReverse;
	uint8 pinPower;

	void UpdateDirection()
	{
		if(enabled)
		{
			if(curSpeed > 0)
			{
				*hardwarePort |= pinForward;
				*hardwarePort &= ~pinReverse;
			}
			else if(curSpeed < 0)
			{
				*hardwarePort |= pinReverse;
				*hardwarePort &= ~pinForward;
			}
			else
			{
				*hardwarePort |= pinForward;
				*hardwarePort |= pinReverse;
			}

			*portPower |= pinPower;
		}
		else
		{
			*hardwarePort &= ~pinForward;
			*hardwarePort &= ~pinReverse;

			*portPower &= ~pinPower;
		}
	}

public:
	float GetSpeed()
	{
		return curSpeed;
	}

	void SetSpeed(float newSpeed)
	{
		curSpeed = newSpeed;

		UpdateDirection();
	}

	bool GetEnabled()
	{
		return enabled;
	}

	void SetEnabled(bool newStatus)
	{
		enabled = newStatus;

		UpdateDirection();
	}
};

#endif