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path: root/source/Concept/Framework/modules/executor/navigator.h
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<<<<<<< .mine
#ifndef _NAVIGATOR_H
#define _NAVIGATOR_H

//#include <math.h>
#include "../../stdafx.h"

class Navigator : public IO_Module
{
public:
        Navigator()
        {
                this->parent = NULL;
                this->moduleId = 0;
                this->correctionCountdown = CYCLES_PER_CORRECTION;
                this->direction = EMPTY_FLOAT;
                this->targetAngle = EMPTY_FLOAT;
                this->targetX = EMPTY_FLOAT;
                this->targetY = EMPTY_FLOAT;
                this->robotSpeed = 0;
                this->rotationSpeed = 0;
        }

        Navigator(uint32 navigatorId)
        {
                this->parent = NULL;
                this->moduleId = navigatorId;
                this->correctionCountdown = CYCLES_PER_CORRECTION;
                this->direction = EMPTY_FLOAT;
                this->targetAngle = EMPTY_FLOAT;
                this->targetX = EMPTY_FLOAT;
                this->targetY = EMPTY_FLOAT;
                this->robotSpeed = 0;
                this->rotationSpeed = 0;
        }

protected:
        uint16 correctionCountdown;
        float direction; 
        float targetAngle;
        float targetX;
        float targetY;
        float robotSpeed;
        float rotationSpeed;

public:
        void Update();	

        void Stop();

        void Drive(float newDirection, float newAngle, float newSpeed, float rotationSpeed);

        void DriveTo(float newX, float newY, float newAngle, float newSpeed, float rotationSpeed);

        void Rotate(float rotationSpeed);

        void SetSpeed(float newSpeed)
        {
                this->robotSpeed = newSpeed;
        }

        void CalculateDirection();

        void CalculateEngines();

        bool HasTarget()
        {
                return (targetX != EMPTY_FLOAT && targetY != EMPTY_FLOAT);
        }
};

=======
#ifndef _NAVIGATOR_H
#define _NAVIGATOR_H

//#include <math.h>
#include "../../stdafx.h"

class Navigator : public IO_Module
{
public:
	Navigator()
	{
		this->parent = NULL;
		this->moduleId = 0;
		this->correctionCountdown = CYCLES_PER_CORRECTION;
		this->direction = EMPTY_FLOAT;
		this->targetAngle = EMPTY_FLOAT;
		this->targetX = EMPTY_FLOAT;
		this->targetY = EMPTY_FLOAT;
		this->robotSpeed = 0;
		this->rotationSpeed = 0;
	}

	Navigator(uint32 navigatorId)
	{
		this->parent = NULL;
		this->moduleId = navigatorId;
		this->correctionCountdown = CYCLES_PER_CORRECTION;
		this->direction = EMPTY_FLOAT;
		this->targetAngle = EMPTY_FLOAT;
		this->targetX = EMPTY_FLOAT;
		this->targetY = EMPTY_FLOAT;
		this->robotSpeed = 0;
		this->rotationSpeed = 0;
	}

protected:
	uint16 correctionCountdown;
	float direction; 
	float targetAngle;
	float targetX;
	float targetY;
	float robotSpeed;
	float rotationSpeed;

public:
	void Update();	

	void Stop();

	void Drive(float newDirection, float newAngle, float newSpeed, float rotationSpeed);

	void DriveTo(float newX, float newY, float newAngle, float newSpeed, float rotationSpeed);

	void Rotate(float rotationSpeed);

	void SetSpeed(float newSpeed)
	{
		this->robotSpeed = newSpeed;
	}

	void CalculateDirection();

	void CalculateEngines();

	bool HasTarget()
	{
		return (targetX != EMPTY_FLOAT && targetY != EMPTY_FLOAT);
	}
};

>>>>>>> .r199
#endif